ColonyQuest

Quick rating

ColonyQuest

No reviews yet

A quest-based pack based around Minecolonies and trading.

Medieval
Industrial
Fantasy
Magic
Village & Farm Life
Adventure/Exploration
Kitchen Sink
Advanced Tech
Automation & Processing
Create-focused
Questing
Combat Focused
City & Town Building
Farming & Agriculture
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 145 mods
Latest Version
ColonyQuest-0.3.8.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

ColonyQuest
 

This pack adds a large number of mods but focuses on those that work well with the Minecolonies mod. In particular, it includes a number of mods that allow you to create a colony, customize it with hundreds of decoration blocks, and make it your own as you progress through the game and explore a number of new biomes, randomly generated structures, and dungeons.  

The pack also includes a growing quest book that focuses on a number of mods but especially focuses on Minecolonies. In addition to normal quests, the quest book also enables certain repeatable quests to trade resources or to sell resources for emeralds and diamonds.

Technology mods are limited primarily to Create, which includes a variety of tools and blocks for building and decoration, but also handles automation in a manner that fits well with the pack, and Immersive Engineering for more high-end tech builds. 

Features

  • Minecolonies
  • FTB Quests with more than 100 quests are growing (default key binding: shift + ` ) to guide users through the pack.
  • Your spawn always includes a vanilla village to help the world feel more alive.
  • World generation improved with extra biomes from Biomes O' Plenty and the addition of dungeons and other generated structures.
  • Ars Nouveau adds magic and related automation options to the world.
  • Tech automation added via Create and Immersive Engineering.
  • Tons of additional crops added through Farmer's Delight and Mystical Agriculture  
  • Reduce stress with Corail Tombstones to save your items on death and XP Tome for storing experience. 
  • Mods selected to make the gameplay more rewarding and to allow deep customization of your village.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~7,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works