Modpack
Complexity
No reviews yet
A slightly more complex pack but not crazy!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Complexity is about adding a little complexity to early game and extend the long term play time of the pack over all. Loosely based off any other Mod Pack that normally has a Quest Book. I played a few of those and I really enjoyed the being forced to use a few mods at the same time, so I wanted that feel with out being very complex. I think the ultimate goal in the pack for players will be getting Draconic Evo armor. Good Luck! I am still looking for what you can do after you have the super powerful armor but really are there any mods for after Draconic Evo?
You will find you need a few machines as well as Steel to get started making any tech. Then as you go deeper you will need a few more machines. Mods like Refined Storage and ProjectE are moved to later game by requiring Nether Stars to get started.
Tools are Nerfed (Magic, Obsidian, and boss drop tools remain the same) to require you to make Tinkers Tools but you do not make them in the normal way. A new crafting system is added (Note the fastest way to find recipes is to search @tinker in JEI and then press U on tool heads to find out what there used for) to move what tools you can make to deeper into game play. Iron tools require you to have found a diamond to make them, You will have to Sharpen a stone tool to mine diamonds. And you can craft a special Iron Pick with diamond tips to mine Obsidian. All tools better then Iron will require you to kill the Wither to make.
Draconic Evo will require you to mine at least 3 other planets to get started in. To make the super powerful Draconic Evo armor you will need a TON of EMC from project E as Gem armor is used as the base, thus moving it to super late game.
Some Magic mods are included, Blood Magic is not yet out for 1.12.2 but it will be added ASAP.
More Recipes are going to be added slowly over time to even deeper integrate the mods.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources