Crafting On A Potato
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A lightweight pack combining some tech, magic, and environmental elements
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Primarily a lightweight pack for a personal server with a mixture of magic and technlogy. There is a core theme of balance, both in balancing the pack and in balancing various gameplay elements with the pollution aspect.
Includes:
-Farmers Delight and several add ons so you can have some variety in keeping yourself fed!
-Pollution of the Realms! Challenge yourself to keeping all emissions from all that coal use in check!
-Biomes O'plenty, to give more biomes to explore!
-Passive Skill Tree! For those who like skill trees but hate remembering combos
-Cooking for Blockheads, to provide cooking options utilizing connected inventories.
-Thermal Engineering and a couple of it's add ons for some of that tech flair, as well as additional challenge. Will you find a way to use the mod without polluting the realm, or will you create a smog filled hellscape?
-NaturesAura, because let's have some nature magic! But be careful, exploit it too much and the area may wither.
-Theurgy, an open source alchemy mod with its own flair.
-Sophisticated Backpacks, so you have plenty of space for aaaaaaall your loot.
-Lootr, to ensure everyone on the server gets some loot!
-Bucketloads of performance mods that so far have been getting along, but who knows, maybe all that was needed was just more folks playing for things to get cranky
And more!
Things Being Worked On:
-Quests! Nothing fancy, maybe a light story to help guide? But primarily are to help in how to use some of modpacks especially the ones lacking patchouli guides such as Pollution of the Realms
-Balancing exploration and decoration with the need to keep things under 4 gigabytes. (Average ram usage as of 4/21/2024, without additional clientside adjustments, is 5.4gb. Sometimes can dip below 4gb if "Does Potato Tick" entity culling is lower than Embeddium's entity culling. Further testing is needed to determine if this is repeatable.)
-There is a KNOWN BUG that sometimes farmland does not hydrate and crops do not grow. Upon personal research, this appears to be a bug within 1.20.1 Minecraft. Further research is needed to determine if later versions have fixed this bug. Until then, crops CAN be grown by applying bone meal. If this bug persists, well, some of the tech and magic within the pack MAY also allow crops to grow. If so, questing will help with gaining access to these tools. If not, questing and kubejs can be used to make bone meal acquisition easier.
-This pack may need to be moved to NeoForge, especially if it turns out the above bug is fixed in later versions. Many modders are beginning to move their mods there, most likely due to both personal opinions regarding the situation that resulted in NeoForge's creation (see their site for more info) and, well, it's got some improvements Forge doesn't, especially in performance.
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