Modpack
Create: Back to the Kitchen
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Explore this vast world to master the culinary arts!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Focuses on cooking, recipes, and food-related mechanics.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This modpack's main questline is to automate 9 foods from the Create: Garnished mod, 3 from each (core) dimension - The Overworld, the Nether and the End. There are also additional questlines added for the sake of convenience, such as guides for certain mods and even a handful of chapters explaining you the unique machine/mechanism system in the modpack.
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You may notice a lack of Farmer's Delight in the modpack, this is because Create: Garnished has over 200 foods to choose from! As mentioned earlier, you'll also be automating a handful of these foods anyway. However, there is one more mod centred around food - Garnished Additions. An addon to an addon - neat!
Create: Garnished will take you through a multitude of processes. Some simple and some more complex to automate. Garnished Additions, similarly, will have you discover foreign vegetation to create nutritious meals. However, a new Armourset and Toolset that is a step above Netherite has been introduced in Garnished Additions - you might need it, too.


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Something that you may notice the wonderful generation of Biomes O' Plenty surrounding you! This mod is mostly not required for progression, but do keep in mind that a few quests/processes require some features present in the mod.
Some other biome mods include Alex's Caves and Under The Moon! Alex's Caves, as the name may imply, (currently) introduces 5 new Cave Biomes for you to explore! Under The Moon (currently) introduces a new biome called the Creep Forest for you to explore during night time! Unlike Biomes O' Plenty, there are no core questlines that are reliant on these two mods.
For those looking for some dangerous adventures - you can find them! Using the Mowzie's Mobs and Cataclysm mods, you won't have too much of a difficult time to find a new boss to fight! Additionally, Alex's Caves also has some boss-like and a boss for you to fight!




Something that you may be curious about is how do machines function in this modpack? Well, as some of you might remember from Create: Above and Beyond, you'll be using the Smithing Table to construct your workshop. However, a key difference is that you can need to put a given machine into a Stonecutter in order to get 4 of it's respective Smithing Template. Using this alongside the same type of machine and a matching item, you'll now be able to more easily process items!
There's Andesite Machines, Copper Machines, Brass Machines, Train Machines, Invar Machines, and Silicon Machines - yes, that does mean that you won't have efficient or early-game access to Thermal Series or Applied Energistics until you can get these machines created, as you'll require quite a few in order to get started.
Something to note is that Powah is currently in the mod with little to no changes - this may change sometime in the future and require a pre-existing machine or a potentially new machine.

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