Create: Charged Up
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a 1.18.2 modpack revolving around tech similar to real life. build smelteries to make alloys, build electrical and mechanical machines to help ease gathering resources, and go to space to escape the unavoidable pollution
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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this is Create: Charged Up, a difficult modpack that dives into both mechanical and electrical engineering. you first start off having to take rocks and chop down trees with crude axes, then you work your way into messing with the meltery from tinkers construct. shortly after, you will begin the beginning of your mechanical engineering, utilizing cogwheels and shafts to get basic automation set up. much later on, there is immersive engineering machinery you can build after producing your first steel, and maybe you will find your own petroleum deposits to fuel the ever increasing need for electricity. eventually, you would gather the resources needed to go to space, and build even more advanced and complicated machines.
thank you to everyone who helped motivate me to complete this modpack and post it on curseforge, as it took forever. (around 14 months from start to end)
for best playing experience, make sure to allocate 4-8 gb ram towards the modpack. not suitable for devices with less than 6 gb ram total
in-dev mod links (for mods that wont be included in the modpack file itself, due to curseforge moderation team, but are nice to have)
Create: Extended Bogeys: https://discord.gg/GwrUxECVWj (download is in #updates channel, just scroll up a bit)
lemme know in the comments if i should make a discord server for this modpack, even if it isnt that popular
FOR VERSIONS 1.6.3 AND ABOVE:
some recipes wont show up, so run "/corailwoodcutter datapacks apply compatoplenty" in your world, then reload the world (by saving and exiting and rejoining)
planning on applying these recipes using kubejs, they will just take awhile
roadmap :D
1.9, the scripts update
- will add in the scripts from corail woodcutter datapack (done)
- some ponder scripts to give a form of a tutorial for the player
- PonderJS mod to make the above possible
- liquified carbon, a material used to alloy iron (or pig iron) into steel, and alloy with vast amounts of itself into diamonds, usable via smeltery. melting coal and charcoal (and their respective blocks) will give liquified carbon, but melting coke and petcoke will give an increased amount of liquified carbon (mostly done)
- new fuel type for smeltery, bioethanol, will have a temperature of 2000°c, used for advanced alloying like taking liquified coal (likely 1800mb) and turning it into molten diamond (likely 100mb)
- new alloys, currently unplanned but definitely possible in the future
- various QOL recipes, like casting clay onto a stone brick (from immersive weathering) will give a brick of seared stone, costing half a clay ball to cast (due to how a block of seared stone can be obtained by casting 2 clay balls onto a block of regular stone)
- texture pack to overhaul IE multiblocks
- refurbished gun crafting recipes
- refurbished recipes for other mods
- anything that you people decide to suggest, that interests me (drop suggestions in comments, helps me out far more than you may realize)
(nothing currently planned for anything past 1.9 besides bugfixes, and maybe porting to minecraft version 1.20)
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