Modpack
Create Source & Steel
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Create: Source and Steel aims to integrate Ars, Create, TFMG, Mekanism and AE2
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Create: Source and Steel
This is a little side project to make a custom minecraft modpack with createfied recepies for Mekanism, Ars, AE2 and sort of a planned progression through the game, making you dive deep in create and tfmg machines and automations to progress through the pack.
The main goal
With the purpose of integrating mods, the pack aims to retain the core concepts of each one without altering too much. Recipes tend to get out of the crafting table or single machines to need more complex work and a create way of automating. With AE2 tied to the later phases of the progression, create's logistics will stand out a lot more and will be a viable solution instead of skipping directly to AE2. Mekanism will also be later on the progression because of it's overpowered tools and stuff that tend to overshadow anything else in the early game.
Current State
This is the "Pre-early-alpha-beta-gamma" release. It is meant to just test the waters and see how stuff works. Currently only the circuit production is overhauled and I'm doing a playthrough to see what works and what doesn't. Any help or suggestions are welcome!
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