CreateFirmaCraft

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CreateFirmaCraft

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Realism from TFC and automation from Create, what could be better? Version - 1.20.1 Forge

Industrial
Steampunk/Dieselpunk
Tech
Adventure/Exploration
Create-focused
Public Servers
Difficulty: Challenging
Custom Game Mechanics
Realism & Immersion
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

Community voices

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About

Project Details

Type
Modpack
Pack Size
Small / Light 52 mods
License
MIT License
Latest Version
CreateFirmaCraft 0.8.6.3.zip
Authors
CurseForge

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

The goal of this modpack is to create the perfect balance between these two great mods.

At the same time, the modpack tries to preserve the original atmosphere of TFC and not overload it with mods.

We also have our own server!

There are about 1500 recipes changed/added in this modpack.

The game will be built in such a way that you'll have to do most of TFC's game mechanics manually before you start automating them, mostly automation comes after the Iron Age

What is in this modpack at the moment:

  • All block and item crafting is integrated into TFC and everything is balanced, for example in TFC iron sheet is much harder to make than in vanilla, so we divide the craft material about 2 times and everyone is happy.
  • Kinetic energy. Energy extraction in the modpack is more complicated, now water wheels will only work on rivers, yes they are activated from the water current from TFC, windmills will only work in biomes without mountains and require a certain height and space. (temporarily removed)
  • No Blaze Burner. Heating items is now powered by charcoal pits and the new base burners. You must supply air to the base burner to achieve enhanced combustion, but this will greatly increase fuel consumption.
  • Ingots can be cast through a dispenser, and they can be melted using a basin
  • Every alloy can be made in a basin (you can now input 4 fluids into basins)
  • Temperature of item can be handled with fans (heating and cooling)
  • Charcoal forge can be accessed by a mechanical arm
  • Iron and steel ingots can now be crafted through automation, but the process is quite complicated and at first you'll still have to use the TFC method.
  • Automate almost every item from TFC. In this modpack, I try not only to add items from Create to TFC, but also to automate your gameplay as much as possible.
     
  • TFC energy can generate Create energy and vice versa through special adapters.

Addons

Firmalife - The mod adds a lot of food and gameplay mechanics, such as greenhouses, cellars, beekeeping, and winemaking. Unfortunately, not all mechanics in Firmalife can be automated, but I will do my best. The mod is currently 70% integrated.

Create: Diesel Generators - The mod for gasoline and diesel for Create is fully integrated into the pack.

Other mods:

Simple Voice Chat - a voice chat mod

What is planned to be added

Create Crafts & Additions - Electricity will appear after the oil era, it will be more profitable than coal. It is also planned to add electrical appliances.

Create: Big Cannons - Why not?

And maybe… Valkyrien Skies - Trackwork, eureka, create interactive. But they are too unstable and cause a lot of bugs, so it's a big question.

In this modpack, I try not only to add, but also to remove items and recipes that are not used in tfc, so as not to clutter up the jei

At the moment, the modpack is in beta testing, the modpack version symbolizes how much percent compatibility is ready between tfc and create, the release will take place when synchronization is reached at 100%, and then large addons will begin to be added. You can take part in testing and make suggestions for improving the assembly, as well as look for bugs) You can contact us via Discord.

Thanks to the developer Wooden Cog for the work you've done on the compatibility mechanics

The goal of this modpack is to create a perfect balance between these two great mods.

At the same time, the modpack tries to preserve the original atmosphere of TFC and not overload it with mods.

We also have our own server!

Author's thoughts .... Create is a very cool mod, but unfortunately, it makes the game much easier, especially in multiplayer. And the hardcore nature of TFC eventually becomes a grind without automation. That's why I decided to create this modpack.

There are about 1500 recipes changed/added in this modpack.

The game will be built in such a way that you'll have to do most of TFC's game mechanics manually before you start automating them, mostly automation comes after the Iron Age

What is in this modpack at the moment:

  • All block and item crafting is integrated into TFC and everything is balanced, for example in TFC iron sheet is much harder to make than in vanilla, so we divide the craft material about 2 times and everyone is happy.
  • Kinetic energy. Energy extraction in the modpack is more complicated, now water wheels will only work on rivers, yes they are activated from the water current from TFC, windmills will only work in biomes without mountains and require a certain height and space. (temporarily removed)
  • No Blaze Burner. Heating items is now powered by charcoal pits and the new base burners. You must supply air to the base burner to achieve enhanced combustion, but this will greatly increase fuel consumption.
  • Ingots can be cast through a dispenser, and they can be melted using a basin
  • Every alloy can be made in a basin (you can now input 4 fluids into basins)
  • Temperature of item can be handled with fans (heating and cooling)
  • Charcoal forge can be accessed by a mechanical arm
  • Iron and steel ingots can now be crafted through automation, but the process is quite complicated and at first you'll still have to use the TFC method.
  • Automate almost every item from TFC. In this modpack, I try not only to add items from Create to TFC, but also to automate your gameplay as much as possible.

Addons

Firmalife - The mod adds a lot of food and gameplay mechanics, such as greenhouses, cellars, beekeeping, and winemaking. Unfortunately, not all mechanics in Firmalife can be automated, but I will do my best. The mod is currently 70% integrated.

Create: Diesel Generators - The mod for gasoline and diesel for Create is fully integrated into the pack.

Other addons - I have tested all the TFC addons I could find, and they all work perfectly with the pack, so feel free to install them to your liking. However, almost any addon for Create will need to be manually configured for the pack through KJS, or you can contact me. If it's an essential addon, I will add it to the pack.

What is planned to be added

  • Create Crafts & Additions - Electricity will appear after the oil era, it will be more profitable than coal. It is also planned to add electrical appliances.

  • Create: Big Cannons - Why not?

And maybe...

  • Valkyrien Skies - Trackwork, eureka, create interactive. But they are too unstable and cause a lot of bugs, so it's a big question.

In this modpack, I try not only to add, but also to remove items and recipes that are not used in tfc, so as not to clutter up the jei

At the moment, the modpack is in beta testing, the modpack version symbolizes how much percent compatibility is ready between tfc and create, the release will take place when synchronization is reached at 100%, and then large addons will begin to be added. You can take part in testing and make suggestions for improving the assembly, as well as look for bugs) You can contact us via Discord.

Thanks to the developer Wooden Cog for the work you've done on the compatibility mechanics

Screenshots

Gallery

  • Factory
    Factory
  • Factory
    Factory
  • Filling clay molds with automation
    Filling clay molds with automation
  • An example of generating TFC energy into Create Energy
    An example of generating TFC energy into Create Energy
  • Principle of operation of the coal engine
    Principle of operation of the coal engine
  • Ingots and sheets
    Ingots and sheets
  • Crucible automation
    Crucible automation
  • Heating ingots with Create
    Heating ingots with Create
  • Yep, the mechanical harvester works
    Yep, the mechanical harvester works
  • Early automation
    Early automation

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