Custom Fast Hardcore
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An Extensible, Highly Customizable Minecraft Fast-Paced Competitive Framework
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Ideal for small groups of players or cooperative gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Emphasizes quick gameplay and fast action.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Custom Fast Hardcore
Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.
- Initialize came:
/cbr game init - Change map center:
/cbr game offset [x] 0 [z] - Join team:
/cbr team join [teamId] - Start game:
/cbr game start
Core Features
- Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours.
- Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining.
- Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes.
- Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".
Key Advantages
- Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering.
- Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions.
- Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods.
- Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.
Game Flow
The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes:
- Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400.
- Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players.
- Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.
Detailed Explanation
- Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3.
- The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops.
- Spawned loot has low durability, while items crafted from mined resources have full durability.
- All containers are subject to loot refresh, covering Nether and End items.
- The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).
Modpack Contents
Sorted by name
Battle Royale Mechanism
- CBR addon by XiaoColorful
- Custom BattleRoyale by XiaoColorful
World Generation
- Better Villages by jtl_elisa, jtl_tom
- Biomes O' Plenty by Forstride, TheAdubbz
- ChoiceTheorem's Overhauled Village by ChoiceTheorem
- Chunky by pop4959
- Formations Overworld by SuperMartjin642
- GlitchCore by TheAdubbz
- MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120
- Repurposed Structures by telopathicgrunt
- Towns and Towers by Biban_Auriu, Kubek
Gameplay Extension
- JourneyMap by techbrew, Mysticdrew, meme_sapiens
- PlayerRevive by CreativeMD
Utility Mods
- Controlling by Jaredlll08
- Mouse Tweaks by YaLTeR
- Pick Up Notifier by Fuzs
Optimization Mods
- Embeddium by FiniteReality
- ModernFix by embeddedt
- Sodium by JellySquid
Custom Fast Hardcore
Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.
- Initialize came:
/cbr game init - Change map center:
/cbr game offset [x] 0 [z] - Join team:
/cbr team join [teamId] - Start game:
/cbr game start
Core Features
- Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours.
- Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining.
- Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes.
- Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".
Key Advantages
- Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering.
- Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions.
- Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods.
- Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.
Game Flow
The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes:
- Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400.
- Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players.
- Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.
Detailed Explanation
- Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3.
- The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops.
- Spawned loot has low durability, while items crafted from mined resources have full durability.
- All containers are subject to loot refresh, covering Nether and End items.
- The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).
Modpack Contents
Sorted by name
Battle Royale Mechanism
- CBR addon by XiaoColorful
- Custom BattleRoyale by XiaoColorful
World Generation
- Better Villages by jtl_elisa, jtl_tom
- Biomes O' Plenty by Forstride, TheAdubbz
- ChoiceTheorem's Overhauled Village by ChoiceTheorem
- Chunky by pop4959
- Formations Overworld by SuperMartjin642
- GlitchCore by TheAdubbz
- MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120
- Repurposed Structures by telopathicgrunt
- Towns and Towers by Biban_Auriu, Kubek
Gameplay Extension
- JourneyMap by techbrew, Mysticdrew, meme_sapiens
- PlayerRevive by CreativeMD
Utility Mods
- Controlling by Jaredlll08
- Mouse Tweaks by YaLTeR
- Pick Up Notifier by Fuzs
Optimization Mods
- Embeddium by FiniteReality
- ModernFix by embeddedt
- Sodium by JellySquid
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