Custom Fast Hardcore

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Custom Fast Hardcore

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An Extensible, Highly Customizable Minecraft Fast-Paced Competitive Framework

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Survival
PvP
Combat Focused
Small Group & Co-op Play
Custom Game Mechanics
Fast-paced
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Fabric
Minecraft

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About

Project Details

Type
Modpack
Pack Size
Small / Light 25 mods
License
GNU General Public License v3.0 or later
Latest Version
CFHC neoforge1.21.11-0.5.3.zip
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Custom Fast Hardcore

Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.

  • Initialize came: /cbr game init
  • Change map center: /cbr game offset [x] 0 [z]
  • Join team: /cbr team join [teamId]
  • Start game: /cbr game start

Core Features

  • Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours.
  • Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining.
  • Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes.
  • Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".

Key Advantages

  • Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering.
  • Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions.
  • Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods.
  • Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.

Game Flow

The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes:

  • Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400.
  • Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players.
  • Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.

Detailed Explanation

  • Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3.
  • The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops.
  • Spawned loot has low durability, while items crafted from mined resources have full durability.
  • All containers are subject to loot refresh, covering Nether and End items.
  • The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).

Modpack Contents

Sorted by name

Battle Royale Mechanism

  • CBR addon by XiaoColorful
  • Custom BattleRoyale by XiaoColorful

World Generation

  • Better Villages by jtl_elisa, jtl_tom
  • Biomes O' Plenty by Forstride, TheAdubbz
  • ChoiceTheorem's Overhauled Village by ChoiceTheorem
  • Chunky by pop4959
  • Formations Overworld by SuperMartjin642
  • GlitchCore by TheAdubbz
  • MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120
  • Repurposed Structures by telopathicgrunt
  • Towns and Towers by Biban_Auriu, Kubek

Gameplay Extension

  • JourneyMap by techbrew, Mysticdrew, meme_sapiens
  • PlayerRevive by CreativeMD

Utility Mods

  • Controlling by Jaredlll08
  • Mouse Tweaks by YaLTeR
  • Pick Up Notifier by Fuzs

Optimization Mods

  • Embeddium by FiniteReality
  • ModernFix by embeddedt
  • Sodium by JellySquid

Custom Fast Hardcore

Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.

  • Initialize came: /cbr game init
  • Change map center: /cbr game offset [x] 0 [z]
  • Join team: /cbr team join [teamId]
  • Start game: /cbr game start

Core Features

  • Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours.
  • Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining.
  • Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes.
  • Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".

Key Advantages

  • Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering.
  • Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions.
  • Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods.
  • Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.

Game Flow

The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes:

  • Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400.
  • Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players.
  • Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.

Detailed Explanation

  • Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3.
  • The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops.
  • Spawned loot has low durability, while items crafted from mined resources have full durability.
  • All containers are subject to loot refresh, covering Nether and End items.
  • The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).

Modpack Contents

Sorted by name

Battle Royale Mechanism

  • CBR addon by XiaoColorful
  • Custom BattleRoyale by XiaoColorful

World Generation

  • Better Villages by jtl_elisa, jtl_tom
  • Biomes O' Plenty by Forstride, TheAdubbz
  • ChoiceTheorem's Overhauled Village by ChoiceTheorem
  • Chunky by pop4959
  • Formations Overworld by SuperMartjin642
  • GlitchCore by TheAdubbz
  • MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120
  • Repurposed Structures by telopathicgrunt
  • Towns and Towers by Biban_Auriu, Kubek

Gameplay Extension

  • JourneyMap by techbrew, Mysticdrew, meme_sapiens
  • PlayerRevive by CreativeMD

Utility Mods

  • Controlling by Jaredlll08
  • Mouse Tweaks by YaLTeR
  • Pick Up Notifier by Fuzs

Optimization Mods

  • Embeddium by FiniteReality
  • ModernFix by embeddedt
  • Sodium by JellySquid

Screenshots

Gallery

  • Final Phase
    Final Phase Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.
  • Sphere Rendering
    Sphere Rendering The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).
  • Before the final phase
    Before the final phase There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.
  • Supply Drop Zone
    Supply Drop Zone Immediately after the bombing zone, supplies will be continuously generated, and the location will be continuously determined as the boundary shrinks.
  • Bombing Zone in the Rain
    Bombing Zone in the Rain Bomb zone generation is not affected by weather.
  • Bombing zone
    Bombing zone At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.
  • No matter how the border shrinks...
    No matter how the border shrinks... The mod does not have a mechanism to automatically exclude the border from being in water, but you'd better find a way to enter into the safe zone.
  • Circular border
    Circular border In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.
  • Close-up of the villages
    Close-up of the villages The game area contains high-density villages
  • Biome & village density
    Biome & village density View biomes and village density through JourneyMap
  • Biome & village density
    Biome & village density View biomes and village density through JourneyMap.
  • Close-up of the villages
    Close-up of the villages The game area contains high-density villages.
  • Circular border
    Circular border In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.
  • No matter how the border shrinks...
    No matter how the border shrinks... The mod does not have a mechanism to automatically exclude the border from being in water, but you'd better find a way to enter into the safe zone.
  • Bombing zone
    Bombing zone At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.
  • Bombing Zone in the Rain
    Bombing Zone in the Rain Bomb zone generation is not affected by weather.
  • Supply Drop Zone
    Supply Drop Zone Immediately after the bombing zone, supplies will be continuously generated, and the location will be continuously determined as the boundary shrinks.
  • Before the final phase
    Before the final phase There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.
  • Sphere Rendering
    Sphere Rendering The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).
  • Final Phase
    Final Phase Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.

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