Modpack

Don't Starve Alone

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Don't Starve Alone

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This is a medium sized modpack with a focus on creative automation, exploration and building, and it all takes place in a horrifying world where food rots and wounds bleed.

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Small / Light 0 mods
Latest Version
Don't Starve Alone-1.1.1.zip
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Don't Starve Alone is a heavily curated modpack which aims to expand vanilla gameplay in three core ways: creative automation with problem solving, tons of new worldgen, complete with heaps of building blocks, fresh new mobs and a lot of structures, and a new mechanic: spoiling. The pack is designed to include a little bit of everything with mod quality being being the main goal.

Don't let the name fool you though. The pack was built for server play in mind, but it will work just as well in singleplayer as well.

Perhaps the biggest problem you'll face going in to this pack is hunger itself. Food will be less nourishing, crops grow slower and animals take longer to mature. I created this pack in the loving memory of Spice of Life, the mod that almost everyone hates. It's not quite the same but the idea remains, make farming, ranching and cooking meaningful. Maintaining a varied diet will reward players with extra health and useful status effects, while deficiencies will come with negative drawbacks. Your first few days might be harsh since your body is weak after years of only eating industrial kelp and gold plated carrots but with you can follow you progress via the Diet butten in your inventory.

On top of these changes food will spoil and will do so following four basic rules and one exeption:

  • Food that is edible from the inventory will spoil in 20 minutes, that being one Minecraft day
  • Inedible ingredients like wheat and rice will spoil in three Minecraft days, same goes for cakes
  • Storage blocks like hay bales and crates of apples will spoil in 10 to 20 days
  • And Powder Cake takes 18750 days to spoil, if you know why, then you know why

Also, golden food will never spoil, I guess the metal coating keeps the nutrients from escaping.

(This is not true for golden carrots and normal golden apples, unfortunetly I have not yet figured out how to remove spoiling from vanilla foods)

The pack includes three unique ways of automation: Create, Botania and Rats. Specialize in one or combine them for ultimate power. Besides these there's a small selection of utility mods like Quark, Essentials and Supplemetaries that can aid you in your endeavours. Automation is however highly optional, there's really no crazy endgame that requires silly amounts of recourses or power. The mods are here for gameplay purposes rather than progression.

In essence this is a kitchen sink pack, but instead of having all the mods, it just has the ones I think fit the theme the most. It's a sandbox for people to do what they want in, I'm just here to make the survival aspect a little bit harder.


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