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Draconia - Reign of Terror
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An in-development dark fantasy modpack combining dragons, exploration, magic, and industry. Custom quests, configuration, and balancing are still in progress.
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About the pack
Build a refuge. Explore beyond its walls. Discover what might help you survive the next night.
Draconia: Reign of Terror is an early-development modpack bringing together dangerous exploration, spellcasting, industrial automation, and the quieter work of building a home. Its intended direction is a world where expeditions and life at your base support each other: discoveries give you reasons to build, and what you build helps prepare you for the next journey.
The current mod selection offers several ways to approach that idea, from mechanical workshops and magical research to dungeon expeditions and farming. These systems are still being configured and tested together; a complete, consistently balanced progression experience is not yet in place.
What is currently included
Exploration and dangerous encounters
Tectonic and Regions Unexplored expand the landscape, while When Dungeons Arise, Dungeon Crawl, Towns and Towers, and YUNG's structure mods add destinations to investigate. Ice and Fire brings dragons and mythical creatures, alongside threats from Born in Chaos, L_Ender's Cataclysm, and Grue: Reborn. Enhanced Celestials adds lunar events. Encounter frequency, difficulty, and rewards are still being tuned.
Magic, equipment, and discoveries
Ars Nouveau, Iron's Spells 'n Spellbooks, and Occultism provide different approaches to magic. Apotheosis, Relics, and Artifacts expand equipment and loot possibilities. Their combined power levels and interaction with the rest of the pack still need further balancing and testing.
Industry and automation
Create, Immersive Engineering, Mekanism, and Oritech provide a broad selection of machinery. Applied Energistics 2, Ender IO, and the Integrated Dynamics family add storage and automation options, with further technology from Powah!, Just Dire Things, XyCraft, and Draconic Evolution. Their inclusion does not yet mean they form a fully integrated or carefully gated technology tree.
Other worlds and a place to return to
The Twilight Forest, Deeper and Darker, The Bumblezone, BetterNether, and BetterEnd broaden exploration beyond the Overworld. Back at home, Farmer's Delight, Croptopia, the Let's Do mods, and a range of building and decoration mods offer room for farms, kitchens, workshops, and more personal settlements.
Sophisticated Backpacks, Sophisticated Storage, Waystones, EMI, and Jade provide practical tools for managing that variety. Iris is included for shader support, alongside rendering and performance mods. Performance and compatibility still require testing across different systems and shader setups.
Custom quests: work in progress
An original quest collection, Chronicles of Draconia, is being developed to connect survival, exploration, magic, industry, and a theme of rebuilding. Existing chapters include The First Night and Three roads, one mystery.
The quest collection is unfinished and has not been fully checked or tested from beginning to end. Some objectives, dependencies, rewards, descriptions, and progression checks may need corrections. Chapters already present should not be taken as confirmation that a complete, tested campaign is available.
Before you play
Version 0.1.0 is an early development build, not a finished release.
- Quests are still being written, revised, and tested.
- Some mods have not yet been fully configured for this pack.
- Recipes, resource generation, loot, mob spawning, and progression balance remain under review.
- Mod interactions, performance, stability, and multiplayer behavior have not been comprehensively validated.
- Bugs, uneven difficulty, progression issues, or conflicting mechanics may occur.
- Future changes may affect existing worlds; world compatibility between development builds is not guaranteed. Back up saves before applying changes.
The current build is best approached as an opportunity to explore the pack's direction and help identify what needs improvement. Feedback on broken quests, confusing objectives, balance problems, and compatibility issues will be useful as Draconia develops.
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