Modpack
Dungeon Derps 2
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A decent sized, well rounded pack with some recipe tweaks to provide a little bit of difficulty.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Dungeon Derps 2 is proudly brought to you by the Dungeon Derps team.
In this pack we focused on providing a well rounded set of mods. Exploration, Farming, Magic, and Tech are the main categories of mods that we included. Under our best judgement, we have made several recipe changes to curve difficulty in a more reasonable manner than provided by the mods themselves. We haven't done anything drastic(other than some ProjectE recipes lul) and have tried to do some integration within the tech mods to hopefully force you to open your eyes a little bit to some of the amazing mods we have installed.
One thing you will notice right away, is that you can't punch trees. This is because with our difficulty curve, we installed Tinkers Survival. You will end up needing to gather plant string, stone, sticks, and gravel for flint to get yourself started in this world. You'll quickly learn that Tinkers is in fact your beginning means to survival. This encourages you to eventually adopt machinery to process your wood so you don't need Tinkers Survival's saw. We also encourage investment into Construct's Armory. These two new mods were deemed an amazing addition to our pack by the team.
Other than that, just beware of some recipe changes, and happy derping everyone! :)
Dungeon Derps - Darkfire
Side Note: next big update is the dimensional update! and then after that is the update where the menus get remodeled. And for that, I ask that you, the players submit images of your builds during your playthroughs and they will have a good chance of being put in the pack!
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