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ExploraTech : Combat & Magic 2
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Modpack bundling exploration, combat, tech and magic
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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ExploraTech 2

Though not my first modpack, but the first that I actually put work into, welcome to ExploraTech! A modpack that features, exploration, combat, magic, bossfights, new dimensions, tech and QoL upgrades! It also features custom recipes and Items that I made!
I'm still working on balancing stuff due to the nature of the modpack, right now things should be greatly playable. I'm still going to update it until a full release and a finished custom mod. Right now the thing that needs the more work is the quests, it is NOT complete at the moment.
ExploraTech 2 is just ExploraTech 1 but updated to minecraft 1.20.1, slight mod changes but with the same overall mods, gameplay is the same as well as the quests and configs.
Unfortunately Oh The Biomes You'll go isn't available for 1.20, so it was replaced with Biome's o plenty and Regions Unexplored.
Alex's caves was also added.
Some other QoL mods were added to give more life to everyday actions.
There are a few fabric mods in the pack that can be loaded thanks to Synitra Connector and Forgified Fabric.
Such as Sounds, Better End and Better Nether, c2me was tested incompatible.
PLEASE do not remove any mods nor change any configs, it might stop working, you are free to add other mods but keep the original stuff intact.
I will not allow the redistribution of this modpack at the moment because it contains my own mod and scripts I have written.
Here is the link of the alpha trailer:
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