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FalchionMC Advanced Medieval Combat
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A medieval modpack based on combat and skill progression, featuring Epic Fight as it's foundation mod.
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Description
Currently in pre-alpha
Overview
This is a modpack that aims to take a more grounded approach to combat and enemies added into minecraft.
Instead of adding as much content as possible, adding a ton of variety of weapons and magic mods, FalchionMC focuses on vanilla-like progression, familiar weapon tiers alongside a skill tree, which levels up through natural play.
Advanced Combat
Unlike vanilla minecraft, weapons actually swing, have momentum, combos, weight, varying speeds and range. You will have to parry, space appropriately, dodge, and strike intelligently. Spamming will get you nowhere.

Custom Weapons & Movesets

There are 19 custom weapons in the modpack, each with a different moveset. They each go from wooden, to starite tier (Final tier above netherite)
No two weapons play the same!

Weapon Types
Currently, there are 4 weapon types, blunt, slash, pierce, chop

Different enemies in the pack have different resistances/vulnerabilities to these wounding types.
This makes it so your weapon choice matters. A normal sword won't cut through plate armor with very much effectiveness.
Custom Skills
Deflection

Skills like these can be acquired through the skill tree. XP isn't simply gained by killing mobs though. Specific actions reward specific EXP.
Levels are obtained through 3 categories, combat, defense, endurance
Combat levels are obtained via kills, executions, or innate skill usage (Epic Fight)
Defense is leveled up by blocking, parrying, and successfully dodging attacks
Endurance is leveled up simply by traveling.
Stamina system
Stamina is a bit reworked.
- Swings cost stamina
- Holding block linearly drains stamina
- Stamina drain is calculated by how strong the attack is
- When you get hit, and your stamina is 0, your weapon gets disarmed
No inventory loss
Enemies are no joke, and disarms can put you in a pretty precarious position, so many deaths are expected, and after deliberation, I decided inventory drop on death wouldn't be very fun.
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