Modpack
Fantasy Evolved [Inactive]
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Fantasy RPG and Kingdom Building
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Includes creation and management of cities and towns.
A project that is no longer receiving updates.
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Content: Exploration, Adventure, Questing, Boss Fights, Epic Loot, Village/Kingdom Building, Collections, and of course all the other things that make Minecraft great.
Most mods are based on magic, fantasy deco, world spawn for adventure or loot experiences. There is also a very small footprint of technical mods, mainly immersive engineering to give a bit of a retro-fantasy feel. Similar to perhaps the worlds of Fable. The mod pack was mainly crafted for the gaming guild Legion Free Corps, but is free to use, and distribute however anyone feels fit. All mods are Curse based and available. A core mod is Minecolonies and I highly recommend supporting their development at https://www.patreon.com/Minecolonies.
Additionally, this modpack uses real terrain generation so make sure to review how to set up your properties files before creating a world to take advantage of RTG.
Log any issues you'd like to report at: https://minecraft.curseforge.com/projects/fantasy-evolved/issues
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