Modpack
Figuratives
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Balancing gameloop with better progression and pushing players to explore.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features content that solely expands on Vanilla mechanics and gameplay.
Enhances or adds content related to Illagers, such as new types and behaviors.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Features a progression system with stages or gates that must be unlocked.
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Description

Relive that vanilla experience you've had a long time ago.

Figurative is a modpack that aims to balance the gameloop instead of the game's difficulty.
The game currently has a lot of redundancy and it makes the user feel overpowered in just a small amount of time.
This is due to feature creep, which is not easy to mitigate as Minecraft always had backwards compatibility and the developers want to avoid breaking old ways of playing the game, and the worlds.
This modpack either redesigns a system that is deemed either redundant or overpowered, or just simply removes them.
But this doesn't mean we have to return to the old days. The game has improved a lot over the years. It's just unmanaged.
The pack currently redesigns Enchanting, Trading, Exploration, and Bosses.
These will be introduced here with detail once the systems are in place (as I am waiting some fixes from some developers).
But until then, here's a summary:
Enchanting
- New enchantment system added by Enchancement. Adjusted some manually for modpack balance.
- Removed a lot of pure-stat enchantments.
- Every enchantment is one level, which is their most powerful state.
- Vein Mining and Tree Chopping are enchants. You can fell trees without it, but the enchant will make it one hit.
- Randomness is completely removed. Every enchant takes 5 levels worth of experience as you choose.
- Mending cannot be traded by any means. You need to explore and find it.
The full list of enchants can be found here (This list is outdated since 1.3, refer to in-game tooltips):
### General
#### Unbreaking
Negates item damage at a rate.
#### Mending
Repairs items with experience.
### Armor
#### Blast Protection
*Helmet*
Reduces blast damage and knockback.
#### Amphibious
*Helmet*
Increases underwater lung capacity, movement and mining speed.
---
#### Protection
*Chestplate*
Reduces damage from most sources.
#### Wardenspine
*Chestplate*
Damages taken from behind are halved and harms the attacker.
---
#### Fire Protection
*Leggings*
Reduces fire damage and burn time.
#### Dash
*Leggings*
Allows you to dash in the air.
#### Acceleration
*Leggings*
Speeds up gradually while sprinting and climbs up one block automatically.
---
#### Aerial Affinity
*Boots*
Speeds up mining when not on the ground.
#### Impact
*Boots*
Launches entities up by smashing the ground.
#### Bouncy
*Boots*
Bounces you when you fall.
#### Gale
*Boots*
Allows triple jump.
---
### Weapon
#### Fire Aspect
*Sword*
Sets attacked mob on fire.
#### Berserk
*Sword*
Deals upto 50% more damage with missing health.
#### Frostbite
*Sword*
Slows hit entities and freezes them on death, which can be shattered.
#### Beheading
*Axe*
Slain mobs have a chance to drop their head.
---
#### Infinity
*Bow / Crossbow*
Makes the weapon not require ammo.
#### Delay
*Bow*
Shot arrows freeze in the air for 15 seconds, building momentum.
#### Phasing
*Bow*
Shot arrows won't have any gravity and will go through blocks.
#### Homing
*Crossbow*
Shot fireworks will home towards the crosshair.
#### Torch
*Crossbow*
Allows loading torches into the weapon and either ignite shot entity, or place a torch.
---
#### Riptide
*Trident*
Launches player forwards when wet.
#### Channeling
*Trident*
Summons lightning bolts when the trident thrown hits an entity.
#### Leech
*Trident*
Heals on melee attack. Latches onto entities on ranged attack, healing you and damaging them in the meantime.
#### Warp
*Trident*
Teleports to trident thrown if it didn't hit an entity.
---
#### Disarm
*Fishing Rod*
Steals or disabled latched entity's held item.
#### Grapple
*Fishing Rod*
Makes the rod work like a grappling hook.
---
### Tool
#### Efficiency
*Mining tools*
Makes tools mine faster.
#### Silk Touch
*Mining tools*
Allows fragile blocks to be collected when broken.
#### Fortune
*Mining tools*
Allows loot based blocks to drop more items.
#### Vein Mining
*Pickaxe*
Breaks matching connected blocks.
#### Chopper
*Axe*
Fells a tree in one hit.
#### Luck of the Sea
*Fishing Rod*
Increases better loot chance and speeds up fishing.
Villagers and Pillagers
- Villager workbenches cannot be cheesed to reset their trades. They are locked in as they acquire their job.
- There are new villagers added by More Villagers.
- Pillagers are enriched via It Takes a Pillage. Adds new structures and systems for Pillagers.
Overworld
- The pack includes new vanilla-friendly biomes and mobs for adding variety to your overworld experience.
- There are also a lot of enhancement for your gameplay scattered around, both visual and for gameplay.
The End
- Ender Eyes are specialised and scattered around the world. You need to find them by exploring before going to the End. Check End Remastered's page for more info.
- End dimension is improved by Improved End (no pun intended) with new biomes, blocks and items.

- Do not try to install OptiFine as it will not work properly.
- At least 3 GB of RAM is recommended to run the modpack smoothly.
- As with any modded game, backup your saves often.
- Feel free to ask about anything in the comments. This may include topics like some decisions I made, or simply a bug.

Every mod developer that this modpack contains their mods.
Special thanks to Serilum, Keksuccino, BlayTheNinth, MehVahdJukaar, shedaniel, Fuzs, FlashyReese, RandomMcSomethin, Buuz135, Starfish Studios, TerraformersMC for listening to my feedback.
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