# Flowy's Awesome Modpack
> ⚠️ WORK IN PROGRESS — ALPHA v0.1.0
>
> This modpack is NOT finished. Only 2 of 5 planned quest chapters currently exist.
> Chapter 3, 4 and 5 have not been built yet. Expect balance changes, quest rewrites, and possibly
> a world reset before 1.0.0. If you want a stable long-term world, wait for the beta.
>
> Chapters available today: Chapter 1 and Chapter 2. That's it.
Minecraft 1.21.1 · NeoForge 21.1.265 · 240+ mods
A hand-tuned RPG and exploration pack built around one rule:
Where you go decides how dangerous it is — not how long you've been playing.
Most packs get harder because time passes. This one gets harder because you walked into the wrong ruin.
Every structure in the world is assigned a difficulty tier, and both the enemies and the loot inside it
are scaled to match. A tier 1 camp is survivable on day one. A tier 8 dungeon will end you.
---
## 🏰 1,000+ Structures, 8 Difficulty Tiers
The pack ships over 1,000 structures — and every single one is sorted into one of 8 difficulty tiers.
The tier controls enemy health, damage, spawn density, and the loot pool you find inside.
Tier → difficulty level: 1 · 2 · 4 · 7 · 11 · 16 · 22 · 30
- Tiers 1–2 — abandoned camps, small ruins, surface crypts. Early game.
- Tiers 3–5 — real dungeons. You need gear, a plan, and an exit.
- Tiers 6–8 — endgame. Built for a levelled character with affixed gear.
Difficulty is also per-player, so a friend joining your old server is not judged by your progress.
---
## 🎒 Loot That Matches the Danger
The loot system was rebuilt from the ground up, not left to defaults:
- 800+ chest loot tables reassigned into the same 8 tiers as the structures
-*Currency drops scale across the tiers, from 12 bronze in a starter camp to 1,100 bronze plus silver in the deepest vaults
- 129 Simply Swords weapons added to chest pools, with drop chance climbing from 0.1% to 4% by tier
- Apotheosis gems are stripped below tier 5 — the single biggest power spike in the pack is deliberately gated behind real dungeons
- Village loot is deliberately clean — no unique weapons from a farmer's chest. Good gear comes from danger, not shopping
## 🌳 Progression: A Skill Tree, Not Stat Soup
- Pufferfish's Skills with the Adventurer Skills tree — 39 nodes: 28 minor nodes at 1 point, 11 keystones at 3 points
- Experience comes from killing mobs, bosses, mining ore, enchanting, and fishing — with anti-farming protection so you can't grind a single spawner forever
- A deliberately steep curve so levels feel earned, not handed out
- Apotheosis affixes, reforging and enchanting on top
- Silent's Power Scale is per-player: difficulty tracks your character, not the server's oldest player
---
## 📜 Coherent Questline (WIP)
An actual guided progression instead of a wall of "collect 64 dirt" tasks.
- Chapter 1 — Starting Out — 47 quests. Gets you from punching trees to a working base, with the first dungeon tiers explained.
- Chapter 2 — The Wider World — 49 quests. Opens up the mid tiers, boss hunting, and the bigger structures.
- Chapter 2 is gated behind a boss fight — defeating the Ferrous Wroughtnaut is what unlocks it.
- 96 quests total — written to point you at the pack's systems, not to pad a book.
> Chapters 3, 4 and 5 do not exist yet. The questline currently ends after Chapter 2.
> That's the main reason this is labelled alpha.
---
## ⚔️ Combat & Bosses
Cataclysm · Mowzie's Mobs · Bosses of Mass Destruction · Block Factory's Bosses · Ice and Fire ·
Alex's Mobs · Better Combat · Epic Paladins · Simply Swords · Boss Checklist (so you always know what's next)
---
## 🌍 Exploration
Terralith · Moog's structure suite (End, Nether, Soaring, Voyager) · Structory · ATI Structures ·
Qrafty · Explorify · The Aether · The Undergarden · Deeper and Darker · DivineRPG · The Bumblezone ·
Alex's Caves · End Remastered · Artifacts · The Graveyard · Antarchy · Edo Japan and more.
---
## 🏗️ Tech & Building (optional)
Nothing here is required to progress — it's for when you want a home worth coming back to.
Create (+ Create Enchantment Industry) · Applied Energistics 2 · Farmer's Delight · Supplementaries ·
Quark · Numismatic Overhaul economy · decorative furniture sets
---
## 🧭 Survival & Quality of Life
Tough As Nails (thirst & temperature) · Xaero's Minimap & World Map · JEI + Just Enough Resources ·
Mouse Tweaks · Zoomify · Sodium · Iris shaders · Entity Culling · and a pile of small fixes
---
## 🚧 What's Still Missing?
- ☐ Chapter 3 — Nether and boss progression
- ☐ Chapter 4 — WIP
- ☐ Chapter 5 — WIP
- ☐ Balance pass on tiers 6–8
- ☐ Endgame economy tuning
- ☐ Server pack polish
- ☐ Final pass on loot variety in the top tiers
The pack will not be called 1.0.0 until all five chapters exist. Current version is
0.1.0-alpha — the systems are in and playable, the campaign is two-fifths built.
---
## 🖥️ Requirements
- Minecraft 1.21.1 with NeoForge 21.1.265
- 6 GB RAM allocated minimum, 8 GB recommended
- A reasonably modern GPU if you want shaders on (Iris included)
---
## 🌐 Multiplayer & Servers
- Built and playtested for small co-op groups
- Difficulty is per-player, so late joiners aren't punished for your progress
- A matching server pack is published alongside this pack — same version number, same mod list.
Clients and servers must run identical versions or the connection will be refused.
---
## 🐛 Bugs & Feedback
This is an alpha, so please report things — especially:
- Quests that can't be completed or point at the wrong thing
- Structures that feel wildly over- or under-tuned for their tier
- Loot that appears somewhere it clearly shouldn't
- Crashes (send the log, not just a screenshot)
Please report problems to this project page, not to the individual mod authors. The mods are
not mine; I only tuned and wired them together. The bugs you'll find in an alpha are almost always
my tuning, not their code.
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## 💛 Credits
All mods belong to their respective authors — this pack is a configuration and progression layer
on top of their work. Structure generation, biomes, bosses and gear come entirely from the
community mods listed above.
Pack design, difficulty tiers, loot tiers, skill tree tuning and questline by Flowy.
---
> TL;DR — It's an RPG exploration pack where 1,000+ structures are sorted into 8 difficulty tiers,
> with loot and enemies that scale to match, a real skill tree, and a 96-quest campaign across
> 2 of 5 chapters. It's alpha. Chapter 3 is next.