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Flux Forge Dev Pack
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A dedicated testing environment for developing, validating, and breaking the latest Flux Foundry builds before they reach the factory floor.
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Flux Forge DevPack 0.6.0
Industrial Automation, Smart Logistics & Autocrafting
Build the power. Move the resources. Automate everything.
Welcome to Flux Forge DevPack, a development and playtesting modpack built around Flux Foundry, an industrial technology and physical autocrafting mod for Minecraft 26.3.
Build automated factories, generate electricity, process industrial materials, manage complex logistics networks, and manufacture items automatically using a programmable Controller.
Unlike purely digital automation systems, Flux Foundry requires real machines, physical resource transportation, and functioning power networks.
You request it. Your Controller plans it. Your factory builds it.
What's New in DevPack 0.6.0?
This release updates Flux Foundry to 0.12.1, bringing the complete autocrafting and player-experience systems to NeoForge 26.3.0.76 stable.
Highlights
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Stable NeoForge Support: Updated to NeoForge 26.3.0.76.
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Recursive Autocrafting: Automate complex items requiring multiple crafting and processing stages.
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Modular Crafters: Increase crafting capacity and speed with upgrade modules.
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In-Game Guide: Learn factory systems through a searchable, interactive manual.
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Dedicated Creative Tab: Browse all 78 obtainable Flux Foundry items in one organized location.
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Existing-World Compatibility: Validated migration from Flux Foundry 0.12.0-beta.1 to 0.12.1.
The stable NeoForge update introduces no intended gameplay or balance changes from Flux Foundry 0.12.0-beta.1.
Autocrafting & Automated Manufacturing
Flux Foundry's autocrafting system allows your factory to manufacture requested items through real industrial production chains.
Using the Industrial Terminal, players can program recipes, submit requests, and let the Controller coordinate production.
Autocrafting Features
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Recursive Crafting: Automatically produce intermediate components needed for complex recipes.
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Machine Processing: Combine Crushers, Powered Furnaces, and other commissioned machines with automated crafting.
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Recipe Drives: Store up to 16 Crafting or Processing definitions per Basic Recipe Drive.
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Server Hubs: Hold four Basic Recipe Drives for up to 64 recipe definitions.
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Modular Crafters: Add Crafting Modules for additional concurrent crafting lanes.
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Crafter Speed Modules: Accelerate crafting operations from 20 ticks down to 8 ticks.
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Resource Management: Use existing stored materials before manufacturing additional items.
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Durable Production Jobs: Recover from power loss, disconnected routes, and server restarts.
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Automatic Delivery: Finished products physically travel through the logistics network to the Terminal.
The Controller handles the planning. Your factory handles the manufacturing.
Power Generation & Industrial Machines
Generate electricity using:
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Coal Generators
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Solar Generators
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Wind Generators
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Geothermal Generators
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Steam Turbines
Store and distribute FE using Energy Cells and Energy Cables.
Process materials with:
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Crusher
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Powered Furnace
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Alloy Smelter
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Boiler
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Condenser
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Water Pump
Configure machine input and output faces to build customized production lines.
Smart Logistics & Industrial Control
Build complex resource transportation networks with:
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Item Pipes and Extractors
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Fluid Pipes and Extractors
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Steam Pipes
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Energy Cables
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Multi-layer Conduit Bundles
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17 configurable channels
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Item and Fluid filtering
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Destination priorities
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Balanced and Round-Robin routing
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Stockkeeper inventory management
Take control of your factory with:
Logistics Controller — Plans and coordinates automated production.
Data Lines — Carry commands and control information.
Powered Item Nodes — Execute Controller-directed physical Item transfers.
Industrial Terminal — Program recipes, request items, monitor jobs, and retrieve finished products.
Control + Power + Physical Route = Operation
Data Lines transmit instructions, not resources. Your factory still needs working pipes and powered machines.
Modular Crafter Upgrades
Build Crafters that scale with your production needs.
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Crafter Core: Provides one crafting lane.
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Basic Crafting Module: Adds one simultaneous crafting lane.
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Basic Crafter Speed Module: Increases crafting speed across all lanes.
| Speed Modules | Crafting Time | FE per Active Lane |
|---|---|---|
| 0 | 20 ticks | 4 FE/t |
| 1 | 16 ticks | 6 FE/t |
| 2 | 13 ticks | 8 FE/t |
| 3 | 10 ticks | 12 FE/t |
| 4+ | 8 ticks | 16 FE/t |
More crafting lanes increase production capacity. Speed Modules reduce the time required for each operation.
Faster production requires more power, so electrical infrastructure becomes an important part of factory expansion.
Industrial Materials & Electronics
Mine and process seven additional industrial resources:
Platinum • Selenium • Nickel • Tin • Silver • Lead • Chromium
Manufacture Silicon through industrial processing:
Sand → Crusher → Silica → Powered Furnace → Silicon
Use Silicon, Copper, and Redstone to craft Basic Circuits for your automation equipment.
In-Game Flux Foundry Guide
Need help building your first automated factory?
Press G to open the built-in Flux Foundry Guide!
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Craft a physical Guide using Book + Redstone.
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Right-click the Guide to open it.
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Or press G without carrying the book.
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Rebind the shortcut in Minecraft's Controls settings.
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Explore 11 chapters and 30 pages covering implemented systems.
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Search for machines, materials, recipes, and troubleshooting topics.
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Follow clickable references between related subjects.
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View supported crafting and processing recipes directly in the Guide.
The Guide covers everything from basic power generation to recursive autocrafting and Crafter Speed Modules.
Quick Start Guide
1. Generate Power
Build a generator and connect it to your machines using Energy Cables.
2. Begin Processing
Set up a Crusher and Powered Furnace to process materials and manufacture Silicon.
3. Automate Resource Movement
Use Item Pipes and Extractors to connect inventories and machines. Configure channels and machine faces as needed.
4. Establish Industrial Control
Build a Controller, Data Lines, powered Item Nodes, and Industrial Terminal. Commission the Nodes to identify physical routes.
5. Program Recipes
Install Recipe Drives into a Server Hub. Use the Industrial Terminal to program Crafting and Processing recipes.
6. Build a Crafter
Start with a Crafter Core. Add Crafting Modules for more lanes and Speed Modules for faster production.
7. Request Your First Autocraft
Submit a request through the Industrial Terminal and watch your factory manufacture and deliver the finished product.
Need help? Press G!
JEI Recipe Browsing
The DevPack includes Just Enough Items (JEI) to help you discover recipes, ingredients, and available materials.
JEI provides recipe browsing, while Flux Foundry's own Industrial Terminal handles factory autocrafting.
About Flux Forge DevPack
Flux Forge DevPack is designed for players who want a convenient environment to experience and test Flux Foundry's latest industrial automation systems.
Whether you're experimenting with new factory layouts, testing autocrafting chains, or building large-scale industrial networks, the DevPack provides a ready-made starting point.
As a development pack, future updates may introduce new technologies, balance adjustments, and additional automation features.
Back up important worlds before major updates, especially when upgrading from older Beta versions.
Version & Compatibility
DevPack: 0.6.0
Flux Foundry: 0.12.1
Minecraft: 26.3
NeoForge: 26.3.0.76 stable
Java: 25
Recipe Browser: JEI
Flux Forge DevPack — Build the factory. Program the production. Automate the future.
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