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Experience Modded MC piece by piece. Content gets added / unlocked through pack updates as decided by the core playteam.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features complex tech, often requiring intricate setups and resources.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes gameplay revolving around space travel and planets.
Includes creation and management of cities and towns.
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- The pack gets updated sporadically.
- Some seasons will add mods that require new world gen. You may need to start new worlds.
Season 4 is the current season (Pack version 4.x.x). We are now on Minecraft 1.21.1. Building upon Season 3, we add focus on animals and villagers. Terrain generation, tech mods, and magic mods are still a staple. The world is generated beautifully via Biomes o'plenty and Terralith. We've added various dungeons and structures you may find in the wild. And there's still that special castle in the sky that's very rare.
Old content:
Season 3 was on Minecraft 1.18.2. The caves and cliffs update offered enhanced exploration. The world is generated beautifully via Biomes o'plenty and Terralith. This season started with 4 different technology mods and 3 or 4 magic mods. We've added various dungeons and structures you may find in the wild. One of the mods added bosses to various locations you might stumble across. And there's a special castle in the sky that's very rare.
Since the launch of season 3, many more mods have been added. In no particular order:
Mowzie's Mobs, Guns without Roses, Meet Your Fight, Minecolonies, computercraft, Immersive Petroleum, Ars Elemental, Too Many Glyphs, Savage Ender dragon, cooking for blockheads, Re-chiseled, rftools utility, super circuit maker
For technology: You can use Create (and several add-on mods), Mekanism, Immersive Engineering, or FTB Industrial Contraptions.
Beyond Earth has been added. Use the technology mods to go to space! The recipes for Beyond Earth have been drastically altered. You will need to advance into most of the tech mods to get into space.
For magic: You can use Botania, Blood Magic, Ars Nouveau, or Forbidden and Arcanus.
You'll find some spooky themes from WhisperWoods, The Graveyard, and the player-death mod Corail Tombstone.Season 1,. (Modpack versions 1.x.) focused on Botania and Twilight Forest. The supplement mods were EnderStorage, IronChests, Storage Drawers, Compressium, and AquaCulture2.
The idea of season 1 was to learn about Botania and take on the Twilight forest with your new arsenal of mana-enhanced utilities.Thermal Foundation and Immersive Engineering was present in season 1 only for world gen, as the plan was to unlock the mods next season. However we changed our mind.
I've included WorldEdit for when you want to move your base of operation to a newly generated world. You select your area and export it as a sponge schematic. You can read more on their wiki.
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