Modpack
Frying pans, Revolvers, Dragons... Oh My!
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A combination of magic, tech, and exploration!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Have you ever wanted a pack that doesn't change recipes just for the sake of 'muh balance'?
Have you ever wanted a pack that doesn't change Tinkers values just because some people don't like seeing big numbers in the early game?
Have you ever wanted to use a frying pan to smack a dragon?
Well you can do that, and so much more in this pack!
Combining both Tech and Magic, this pack aims to avoid (for the most part) mainstream mods that could potentially upset the balance of other mods.
(Cyclic and Actually Additions are in this pack because the sample group I had test it requested them)
This pack encourages exploration and innovation!
A few things have been tweaked to help with the early/mid game of the pack, such as:
Tweaked Immersive Engineering Core Sample Veins
I changed both the rarity and the amount of Core Sample Veins that are available to you. Once you find one, you won't have to worry about running out of a few specific resources any time soon!
Tweaked Tech Reborn power gen (just slightly)
Tech Reborn isn't much of a powerhouse when compared to other mods, so I decided to balance a few generators in it around Immersives rather large amount of energy usage!
Battle Tower Loot
I tweaked the loot pools to battle towers just a little; Not enough so that you'll get diamonds on the first floor, but just enough to encourage exploration of the upper levels.
Thoughts? Questions? Bug reports? Put em in the comments, and I'll do my best to fix em!
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