Modpack
Galfar
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A Fabric Modpack that expands upon vanilla and keeps it casual but new
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
So, What's this modpack about? (1.18.2)
Casual, fresh, new and bigger. Has more blocks to play and get creative with, there're more actually late game items (*glares disdainfully to netherite armor*). Reaching Late Game won't be done so just for the sake of getting OP armor to flaunt, but also to survive(There's scaling difficulty with time) [Disclaimer: You need cheat enabled. Difficulty needs to be 0.1 or higher so it can start scaling. Use /difficulty command to update].
Something that may be important is that due to expansion on entities(aka. more mobs) Some farms would have broken. I won't come back to confirm it though, so treat it as an Easter Egg of my modpack by getting killed by an unknown mob while afk farming.
What can I expect?
I don't expect it to be Elder Ring level of grindiness, therefore tell me if it's not enough. I'm still quite inspired to further polish the modpack and make it easier understand the basics of what's going on.
-Your world will crash if you put Mythic Metal's chest on top of a hopper. temporarily removing Lithium should fix the issue so you can remove the ticking entity
(Spoiler Alert)
- More appetizing food! (Disclaimer: I'm not responsible if you eat your computer). [Farmer's Delight, Culinaire...]
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- Our vegans weren't forgotten neither! [The Veggie Way]
- Alloy forging - 3 tiers, each yielding more ores than the other at the cost of higher fuel consumption [Alloy Forgery]
- Longer and better Traveling methods - Use Waystones or a Telepad to TP between saved points. Or go the classic way, and use the new and more powerful rails [Wraith Waystones, Grim's Transportables, Tempad]
- Revamped Nether and End [BetterNether, BetterEnd]
- New Dimension! [Eden Ring]
- More Structures [Mo' Structures]
- Revamped Structures [YUNG's Better Strongholds, YUNG's Better Dungeons]
- A more "Forgiving" Enchanting System - Grind some mobs I will say. [Dark Enchanting]
- Cosmetics Armor : Now you should be able to flaunt your skins! (or flaunt your wealth) [Transparent Cosmetics, Cosmetic Armor]
- Less clunky(imo) inventory management [Inventory Profiles Next]
- and more!!
System Requirements?
I recommend allocating 6-8GB RAM
Anything else to know?
You may probably want to change the GuiX from Improved Mob's client.json value to 22, or might as well disable it
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