Genesis Architect

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Genesis Architect

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From nothing but the pebbles beneath your feet, craft your way to Sovereignty.

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Small / Light 0 mods
Latest Version
Genesis Architect v1.4
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Description

Ex Nihilo, Per Opus, Ad Divinum - From Nothing, Through Effort, To the Divine. 

Welcome, Architect.

The Genesis Architect modpack is a deterministic revolution of the crafting system, condensing the entire Creative Library into a massive, single-source crafting grid with hundreds of new recipes for Vanilla items and new custom items hand-built to emphasize the modpack's core theme: Player Creativity.

In Genesis Architect, the Creative Library isn't a cheat code, but the final frontier of a logical ladder that you, the Player, will build, step by step, out of the very stone and pebbles beneath your feet. You'll learn to construct the foundations of life with a Tinker's Construct Crafting Station, and you'll learn to harness dimensional power through Create's mechanical processing. You will turn a blank slate, a single coordinate on a barren stone world, into the epicenter of your unique and beautiful universe.

At the end of your journey, incubate the Egg of Beginnings, discover a new, reality-bending material, and be crowned Sovereign of all you see.


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WORLD PRESETS


TRUE ARCHITECT - The intended experience. Create a SuperFlat world, and copy the following preset:

minecraft:bedrock,5*minecraft:stone;minecraft:the_void

DIVINE ARCHITECT - The challenge experience. Create a SuperFlat world, and select the Void preset. This will generate a 33x33x1 stone platform so that you don't fall to your death. Your first goal is a cobblestone generator. Good luck.


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CUSTOM ITEMS

Transitionary Items:
Certain items feel a bit too easy to obtain by themselves. Items like the Diamond Chunk, Horn Mold, and Plastic Bar have been added to slightly increase the complexity of particular items to better match their vanilla rarities.

The Flower Set: Nature’s Grace
Crown: Floral Attunement - Without this, the other Floral pieces are just pretty clothing.
Tunic: Thorn-Shield – A reactive layer of growth that cancels a blow before it can land.
Leggings: Vampiric Bloom – A trade of essence; your hunger fuels your survival, blooming into a surge of energy when death nears.
Boots: Wild-Step – Move with the haste of the seasons, crest obstacles without effort, and land from great heights like a floating leaf.

Revamped Enchanting System
While the enchanting table itself has not been removed or remedied, an Architect may create various magical Runes to enchant their gear, turning a gamble into a logistical chain.

Spawn Egg Crafting
No longer do you need to scour the world for a Mushroom Island! Take charge of your environment by crafting Spawn Eggs, making your base a personal menagerie without ever changing biomes.

Architect's Guide
An Architect's Guide has been added, briefly describing recipes with narrative weight to drive forward the player's progression.

The Ender Set: Creativity Unlocked - Out Now!!
Equipping the full Ender Set will effectively bring the player into Creative Mode without having to enter a single command. Use this power wisely, Architect.

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Hi! Coma here. I'm taking some time to deal with real-life stuff, as well as go through and fully test everything. It may be a little bit between uploads - but I promise, they are coming! I apologize for the wackiness in my schedule, but I'm working on getting it down! New recipes, new items, new abilities every update! Thank you for your patience and grace, and I love you all! <3

That said, this is my first published modpack of any kind, and I would appreciate some feedback on it! I am a one-man band learning all of this from scratch, so please don't expect any professional-grade stuff yet. I'm getting there! Please leave a comment if you notice any glitches, if my progression banners catch fire, or if I missed an item that you desperately need for your builds. I'll patch it as quickly as I can!

My intent for this project was to come up with a survival-friendly, creative-adjacent sandbox environment that rewarded the player not for time spent walking, but for effort spent creating. As such, I'm working on making the code open-source so that other people can use my horrible spaghetti code as inspiration for their own creative works outside of the virtual world. Check for a link to github! (It's... a bit out of date, though. I'm getting there, I'm getting there, don't worry... It'll happen eventually.)

All of the code was written with VisualStudioCode using KubeJS and KubeJS Create; every mod not immediately associated with Create or KubeJS was added in for Quality of Play. Further mod integration will be added in later updates.

If you stuck around since the beginning, or are just joining as a new Architect - thank you for playing my modpack! It means a lot to me to have your support. Even if you downloaded this modpack once and decide it's not for you, I appreciate you giving it a try!

Stay sleepy <3
-ComaSpud78

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