Modpack
Genetics, Farming & Resources
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A pack with a mix of Genetics, Food/Resource Farming for 1.9.4
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features a central focus of farming and villages/ homesteading.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Includes genetic manipulation and biological systems.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Genetics, Farming & Resources is a 1.9.4 modpack with a variety of mods (tech, magic, QOL, utilities, dimension, armour/tools, decor, survival and more), but the core mods are based around Farming and using Resources for Tech, Armour & Genetics.
Farming mods include Growth Pulser (useful for increasing growth of crops), Ore Plants (allows for growable resources), Agricultural Revolution (adds crops, machines and more).
Other mods included range from tech (Techy or NeoTech, crushing of ores, powered furnace, tanks, upgrades to machines and useful utilities) to armour mods like Resource Overhaul (tiers that fit between or above Iron and Diamond as well as includes use for Stone to be thrown besides using arrows, snowballs and eggs as projectiles.)
There is many minor mods to consider that change the pack ever so slightly. Like Solar Radiation (make sure to wear a helmet, stay under roofs or in water or you'll burn in sunlight like Zombies), which can be a challenge, and the ability to glue Slabs with 'Glue', while others like InstantLava make Lava Infinite and NonEvaporation allowing water to work in the Nether so you don't have it dry up (or have to rely on Cauldrons to have water in the Nether) to make things interestingly difficult or more accessible/change how you think to play.
Mod List:
-Bagelsmore: The Return
-Bookshelf API Library (required for NeoTech)
-Cacti (Categorical Creative Inventory) (useful for Creative Mode)
-Carpenter's Axe
-Chalice
-Chunk Highlighter
-Climbing Claw
-CompactStorage
-Compression
-Elements of Power
-Exp Translation
-EzeriumCraft
-FastTrading
-Filled Ores (Packed Ores)
-Flour Power
-FlowerCraft
-Funnels
-Giacomo's Fishing Net
-Glue
-Growth Pulser
-InstantLava
-Just Enough Items (JEI)
-McAssistant
-MCMultipart
-ModMacro
-Moolands
-MultiTools
-NeoTech
-NonEvaporation
-Ore Plants
-Origin
-Potion Packs
-Resource Overhaul
-Safe Stones
-Saplings to Charcoal Mod
-Scrolls Mod
-ShadowMC
-Solar Radiation
-Tech Backpack
-Techy
-Test Tube Animals
-The Agricultural Revolution
-Tool Durability Warning
-Transprot
-VanillaAutomation
-Xaero's Minimap
Warnings:
Crashes:
-Placing or Looking at Flower Vines from Flowercraft
-Rock Climbing Wall Block from NeoTech
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