Modpack
Giga Craft
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A simple Vanilla+ modpack without a general focus, made by someone who has no idea what they're doing. But hopefully it has something for everyone.
Features content that solely expands on Vanilla mechanics and gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Behold! A general Vanilla+ (I think?) modpack without a major focus. It was made by someone who has no idea what they're doing for a group of idiots.
Features
Without a major focus, this pack has at least a bit of everything;
Exploration
- With Biomes O' Plenty and Regions Unexplored, Atmospheric and Autumnity expanding on the biomes of the overworld, paired with YUNG's collection of vanilla structure improvements and more!
- Alongside the above mods, comes addons for the nether with Nether's Exoticism and the Nether Depths Upgrade, and the End is also expanded using Enlightened and End's Phantasm!
- Additionaly, the Undergarden further adds to the extreme depths.
Crafting, Automation and Equipment
Crafting has been expanded via Tetra and Create (and maybe to many addons for Create).
Create, Mekanism and Applied Energistics 2 all work to expand automation and the tech side of the modpack.
Farmer's Delight and once more way to many addons for it expands on agriculture.
Equipment avaliable is expanded by mods such as Galosphere, Simple Weapons for Better Combat, and Marvvinekk's Hammers, Spades, and Double Axes.
Creatures
I may have gone a bit overboard with adding creatures, but nonetheless we have;
- Alex's Mobs
- Naturalist (Lite)
- Ecologics
- Straw Golem Rebaled
- Goblin Traders
- Unusual Fish
- Unusual Prehistory
- Fossils and Archeology: Revival
- Critters and Compaions
- Guard Villagers
- Creatures and Beasts
as well as expanded options for tamed mobs using Companion and Domestic Innovation!
Combat
Mostly expanded in the bosses and hostile mobs that can be encountered, basic combat is still improved using Better Combat.
As for hostiles added we have foes from the following;
- L_Ender's Cataclysm
- Born in Chaos
- Dungeons (Mobs and Gear)
Magic
Of course we have magic, making use of Occultism, Iron's Spells and Spellbooks, Ars Nouveau, and Botania!
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