Modpack
Gravel to Greatness
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A survival enhanced modpack that makes you build from the stone age up, and scales toward building and connecting settlements, dungeon crawling with companions, and exploring perilous, untamed lands.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description

Gravel to Greatness is a passion project built to make survival an immersive and fantastical experience. With expansions to world generation, plant and animal life, and even extending into the unique tools, magic and weapons, you'll come across unexpected treasures and perils venturing into parts unknown to conquer the scatterd worlds. From gravel you'll chip at your first stone, and from there it's up to you. What will you create?
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Survival Overhauled
Gravel to Greatness features a suite of mods to restructure the crafting progression as well as the perils of the world. Overgeared and No Punching offer you the challenge of crafting feasible tools. Your first respite most likely to be a Primitive Bed and a campfire. If you figure that out, you'll survive long enough to get eaten.
In concert with the crafting overhaul, the world is teeming with dangerous creatures, but allies that'll aide you along the way. Still, it's a dangerous world, filled with creatures both ancient and mythological. If you acclimate to that, you'll survive long enough to worry about the elements.
You're no stranger to the hot and cold temperatures of the world, and thanks to Thirst Was Taken and No Sweat how you prepare for the elements has tangible effect on your chances of survival. Worry not, as long as you're for the weather you should survive long enough to get hungry.
Balancing a proper, diverse range of foods is made possible thanks to Diet, Cravings!, and a host of Croptopia and Farmer's Delight addons, amongst some other hidden gems. With the added benefits of being a healthy eater, you'll survive long enough to start gaining allies.
A host of companion mods as well as a villager overhaul are geared toward enlivening your world, bringing a new level of depth to the way you interact with the world and its denizens. If you ally up with this world's people, you might just survive long enough to build a town.
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Exploration
The world has many regions, the space has many worlds. Each poses a challenge, will you find what you didn't know that you didn't know? Travelling between the various dimensions, as the old saying goes, the more things change, the more they stay the same. Which is to say you might want to pack a few bandages ad a tonic or two before venturing outside.
Overworld, Nether, Deep Dark, and End, through Terralith, Biomes O" Plenty, and many other dimension specific mods ensure the world you shall venture through will reveal expansive landscapes, magestic creatures, and hidden dangers waiting for you and your adventuring party to explore.
More details to come!
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Project Roadmap
(note: likely to only be accurate out to the next three revisions, actual changes will be shown in changelog)
0.3: Re-Quested and Reconfigured
-Prologue (Stone, Copper, and Iron Age)
-Additional character advancement chapters for Fishing, Healing, Forging, ect.
-Starter Kits option enabled for custom onboarding
-Mob variability for added challenge/immersion
-Resurrect Herobrine
-Origins Classes configuration
-Move the Field Guide
0.4: Villager Overhaul (Part 1)
-Some villagers have specific items they request before trading with you
-Chapter 1 of Questbook
-Library Villager to sell assorted mod quest books
-Weaponsmith to sell and repair particular weapons
-Progression overhaul for some villagers (to be announced later)
-Regional overhaul of for some villagers (to be announced later)
-Custom names update: New name library
0.5: Progression (Part 1)
-Chapter 2 and Chapter 3 progression
-Clear progression through main chapters
-What in the world is that Nitwit up to?
-Multiplayer integration mod suite configuration
0.6: Villager Overhaul (Part 2)
-Seriously, what is that Nitwit up to?
-[DETAILS TO FOLLOW]
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Currently known Issues:
- Keyboard Bundles and Configured Defaults potential incompatibility, failed localization of keybinds to new downloads, mod still functional
- The modpack may take a considerable ammount of time to launch, this is in part due to the 700+ mods installed
- Add Datapacks to config/openoader/data/ for proper functionality
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Afterword:
This is my first modpack release, and I thank you for your interest in this project. I'm developing this modpack solo, but i stand on the shoulders of giants. It's through the efforts of hundreds of mod crafters that this pack can be made, curseforge that it can be hosted, and you, the player that this world can be explored.
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