Modpack
Greasy Nations
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This Minecraft modpack for servers lets players represent countries with guns, planes, trains, and ships, while being part of the United Nations with a voting system.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on contemporary settings, including cities, urban infrastructure, and modern lifestyle.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Fast paced gameplay that involves guns, with a focus on combat.
Introduces modern weaponry and combat mechanics.
Emphasizes combat mechanics and fighting gameplay.
Works well on servers with a large amount of players, often adding social features, economy, trading, etc.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Designed for server use. Includes guns, planes, trains, and ships.
- Players will represent countries. It will most likely be one person per country for voting reasons but no restrictions on "allies" so you can still base with whoever wherever. (But you will want more than one base...)
- Countries are all apart of the United Nations by default. Everyone will have a banner. The United Nations provides diplomatic protection for your country. There will be some voting system where people can propose bills to be passed. Thus system still needs to be figured out.
- Lots of mods to create a varied experience for whatever playstyle. This includes weapons of mass destruction (you probably want multiple bases for when the cold war goes hot). Also planes, trains, ships, guns, magic, etc - You will have a limit on how much you can play on the server. I have a theory that this will increase server retention and longevity as no one can no life it within the first week. This system will work additively, so each day you will get (numbers not final) +5 hours per day. This time does not reset and continues to stack so that anyone can catch up. It may be turned off during events.
- The world will be pre-generated. The UN will be the only mechanically protected zone. There will be an online Dynmap that shows the world but not where players are.
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