Modpack

Harness The Power

Quick rating

Harness The Power

No reviews yet

Magic pack with art and style

Magic
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Small / Light 69 mods
Latest Version
HTP-1.11.0.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Harness The Power features the best 1.7 magic mods the Minecraft modding community has to offer, tied together in a well balanced pack. The idea behind the pack is to give you a good mix of progression and relaxed building with all the tools you need for both.

The core mods of this pack are Thaumcraft, Witchery, Ars Magica 2 and Botania, which also represent the 4 choices of magic schools you can learn. The emphasis of this pack is to enjoy the journey, so you are not rushed to the finish line, but you also don't have to grind. That way progression in those various schools feels actually like an accomplishment and the various tools will assist you on your way to harness the ultimate power and become a master Wizard or all schools.

But beware! The journey is not without challenges. Monsters have been buffed, dangerous dungeons await you with sharp teeth and defensives have been brought down to a level where you won't become invincible at day one. In addition exploration is a strong part of the journey, allowing you to gear up by looting dungeons, abandoned buildings, or just to enjoy the beautiful scenery if you want to. On top of that there are many mods that allow you to build wonderful creations, like Bibliocraft, Garden Stuff, and Davincing, so you can decorate and build just the way you want. 

Note: to use the alternate terrain generators (New Dawn, ATG) you must select those when creating your world or in the server properties!

Features:

- Thaumcraft (dark yet long lasting magic)

- Witchery (wicked brews and rituals)

- Ars Magica 2 (powerful spells with a strong learning curve)

- Botania (powers through flowers)

Made more challenging by:

- Natural Absorption (Your armor no longer makes you invincible, but gives you more health instead)

- Special AI (smarter and more dangerous enemies)

- Infernal Mobs (turns some mobs into bosses)

- Also Blood Moons, Hardcore Darkness, and Roguelike Dungeons

Made more beautiful with:

- Davincing (Craft pixel by pixel, or draw paintings)

- Garden Stuff (for all your gardening needs)

- Bibliocraft (for that good ol' medival looks)

And more enjoyable through:

- New Dawn and ATG terrain alternatives

- Aquaculture and Mo'Creatures

- Ruins and Dungeon spawns

- Adventure's Backpacks (for all your hording)

FAQ

- Multiplayer?

Should work fine. Some mods have their own minor issues with Multiplayer, but that's beyond my ability to fix.

- Dude, where is Blood Magic?!

Blood Magic is a great mod, but the way it works you basically cut yourself for several hours and then you are god. This totally does not fit into the otherwise smooth progression.

- No Tinkers?

Tinker's Construct is one of my favorite mods, but in 1.7 tools are so powerful, that all you could get through the magic schools would feel like a downgrade.

- Where is my minimap?

A part of exploration is not knowing exactly where you are, a constant high-resolution minimap on your screen would ruin that. You can have a map if you use the Antique Atlas, and you can have a minimap while you hold it, but not all the time. Also: did you know that you can share your Antique Atlas with other players?

- Mobs kill me all the time!

This pack offers some challenges that you must overcome by learning magic. In the beginning trying to raid a dungeon with nothing but a wooden sword is suicide, but at the end of the journey those mobs will fear you and your powerful spells and trinkets!

- How can I double ores?

In the beginning you can't. It takes a certain magical knowledge to be able to double ores. Until then resources are scarce. 

Screenshots

Gallery

  • Harness The Power
    Harness The Power

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync