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Hephaistos - The Colony Must Grow
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Highly customized Create-Minecolonies-based modpack that encourages to exploring, decentralization and utilize trains for transportation
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Hephaistos – The Colony Must Grow 3.0
Highly customized Create-Minecolonies-based modpack that encourages to exploring, decentralization and utilize trains for transportation 🚂
Welcome back to Hephaistos! 3.0 is the biggest rework the pack has had: the industry no longer comes to you.
What's new in Hephaistos 3.0
- Metals have addresses. Copper comes from Veridium, lead from Asurine, nickel from Scorchia. No sifter shortcuts, no crafting workarounds.
- Molten Vents drive everything. Blast a vent open, feed it lava, and it produces its orestone indefinitely. Asurine vents form only in oceans, Scorchia vents only in deserts and savannas.
- Decentralized factories. The orestones no longer stack, so the crushing plant goes to the deposit. One mega-base becomes several outposts connected by trains, the framerate thanks you for it too.
- The foundry is mandatory. Brass, lead and nickel only become ingots in the smeltery. Furnace routes are gone.
- Lead and nickel feed the refinery. Their sheets are part of the steel mechanism, which every distillation controller needs.
- Cheaper lava. Cobblestone to lava now runs on a normal blaze burner instead of a superheated one.
- Rebalanced logistics. Pipez item pipes cost brass and yield fewer; fluid, energy and universal pipes are removed in favour of Create's own.
- Cleaner UI and performance pass. Removed duplicate resource packs and a stale Create 0.5.1 pack that was breaking textures, plus tightened chunk loading.
Core Features
Create Mod – Conveyors, windmills and assembly lines remain the backbone of everything you build.
Expanded Railway System – Steam n' Rails trains carry ore from the coast, the desert and the deep, because now they actually have to.
MineColonies Integration – Full colony management tailored for industrial gameplay, with the grind trimmed where it hurt.
Resource Scarcity & Exploration – Every metal is tied to a location and a biome. Supply chains are the game.
Industrial Expansion – The Factory Must Grow brings oil, refining and steel; Tinkers' Construct handles the metallurgy; Farmers Delight and Let's Do keep the colony fed.
New World Generation – Terralith and Tectonic terrain with re-spaced structures, so the distance between you and the next deposit means something.
Quests and Achievements – A restructured quest book that walks you from your first pickaxe to the distillation tower.
Multiplayer Focus – Built for groups. Splitting up the outposts is the natural way to play it.
Custom Art, Sounds, and Immersive Atmosphere – Custom menu, shaders, Distant Horizons and a soundscape built for the world.
Coming Soon
- Dynamic weather and seasonal mechanics
- Expanded railway features
- Refined banditry system
Gather your friends, plot your routes, and dive into a world where engineering, exploration and collaboration take center stage.
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