Hollowreach

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Hollowreach

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HOLLOWREACH is RLCraft brought up to Minecraft 1.20.1 - nearly every feature rebuilt, from thirst and temperature to limb damage, skill-gated gear and dragons, plus a custom mod written to replace what never made the jump.

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Medium 85 mods
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Hollowreach-1.1.1.zip

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 HOLLOWREACH

RLCraft, brought up to Minecraft 1.20.1.
 
RLCraft never left 1.12.2. Thirteen years of Minecraft have happened since, and
the pack that defined "hard survival" is still stuck on a version most people
have moved off.
 
HOLLOWREACH is that pack, rebuilt on 1.20.1 — with nearly every feature
brought back.
 
Thirst. Temperature. Limb damage. No natural healing. Skill-gated gear. Dragons
that will end you on sight. Knapping flint before you can touch a tree. The
whole survival tax, feature by feature.
 
Where a mod never made the jump — and plenty didn't — it was rebuilt. The
herbalism, brewing and alchemy that Rustic and PotionCore used to provide now
live in a custom mod written for this pack, so nothing is missing just
because a 1.12 author moved on.
 
It is not a demake, and it is not "RLCraft-inspired". It is the same experience,
on a modern version, with the gaps filled in.
 
The world does not ease you in
 
You do not heal on your own. Not from food, not from waiting. Bandages, a
 
full night's sleep, and Regeneration are the only ways back to full — and First
Aid tracks your limbs separately, so a wrecked leg slows you and a wrecked head
kills you outright however healthy the rest of you is.
 
You will be thirsty, and the water is not safe. Drinking untreated water is
 
a 75% chance of illness — and one in ten of those is parasites, a minute of
bleeding out and clawing hunger that can finish you. Purify it, carry a canteen,
brew an antidote, or learn which fruit hydrates. Watermelon is your friend.
 
You will be cold, then too hot. Temperature swings with biome, weather, time
 
of day and what you're wearing. Extremes do real damage.
 
You cannot punch a tree. Knap flint, make a knife and an axe, and earn your
 
first log — then sneak-chop it into planks where it stands, and build a Sawmill
to get six planks from a log instead of four. Stone does not give you cobble
either: it shatters into loose rocks, four to a block.
 
Nothing is graded by distance. There's no safe radius around spawn. What
 
finds you on night one is whatever happened to spawn there.
 
And you will see it happen. Blood runs down the screen when something lands
 
a hit. Dust kicks up as you run through sand. Damage numbers float off what you
swing at. Blood moons come without warning, and elite mobs — Champions and
Infernal alike — are wearing affixes you will want to read before engaging.
 
You spend experience, you don't hoard it
 
Over 600 weapons, tools and armour pieces are locked behind skill levels —
 
and you raise skills by spending XP levels, not by using them.
 
That XP is also what buys heart crystals. Every permanent heart is a level you
didn't put into Attack or Defense. There is no right answer, and that trade is
the spine of the whole pack.
 
Gold is deliberately strange: cheap to swing, but it wants Magic. Soft metal,
odd properties.
 
 
A herbalism and alchemy chain of its own
 
The pack ships with HOLLOWREACH, a custom mod built for it:
 
- Twelve forageable herbs you can replant and farm
 
- Crops that climb wooden stakes, and grapes strung along rope
 
- Three fruit trees, one of which is how you get iron from a plant
 
- A real brewing chain — crush fruit by treading it in a tub (wear boots, or
you'll contaminate the batch), ferment the juice for three days, and add a
herb to turn plain drink into an elixir
 
- Alchemic condensers that distil herbs into effects, with a modifier slot
that makes you choose: Horsetail buys duration, Marsh Mallow buys
potency, never both
 
- Beekeeping — bottle a bee, and a colony will tend the crops around it
 
- 19 potions vanilla cannot brew, as drink, splash and lingering
 
 
And everything that wants to kill you
 
Ice and Fire dragons · Lycanites Mobs · L_Ender's Cataclysm · Mowzie's Mobs ·
Alex's Mobs · Apotheosis affixes and gems · Dungeons Arise · YUNG's Better
Dungeons · Dungeon Crawl · Champions · Infernal Mobs · Enhanced Celestials blood
moons — with Epic Fight animations and Scaling Health blights on top.
 
84 mods. Minecraft 1.20.1, Forge 47.4.10. 6 GB of RAM recommended.
 
 
The book explains what the game won't
 
An 8-chapter quest book covers the machinery nothing else signposts: the
first ten minutes that decide a run, the healing model, how skills are spent,
and the entire herbalism → brewing → condenser chain.
 
It never locks anything. It just tells you.
 
 
Before you install
 
- Minecraft 1.20.1 · Forge 47.4.10
 
- 6 GB RAM recommended, 4 GB minimum
 
- This pack is difficult on purpose. If you want agamerelaxed survival experience,
this is not it.
 
 
## Credits
 
Inspired by RLCraft by Shivaxi — the reason this pack exists. No RLCraft
files are redistributed here; it was studied as a design reference, and it's a
different Minecraft version entirely.
 
The HOLLOWREACH companion mod uses:
 
- Rustic by cadaverous-eris (MIT) — textures, models and the herbalism
mechanics it rebuilds. Additional Rustic artwork by Nazenn.
 
- Croptopia by Thonk and Rainbowcraft2 (MIT) — fruit-tree crop
textures and the leaf-crop model.
 
- Farmer's Delight by vectorwing (MIT) — read as a reference for the
crop-boost pattern. No code copied.
 
- Reskillable Reimagined by Bandit-Bytes (MIT) — skill levels read
through its public API.
 
The potion and ability layers are original work, inspired by PotionCore and
Level Up! 2, with no code from either. Pam's HarvestCraft was used for
nothing — it was looked at only as a reference for how staged fruit growth
feels.
 
And thank you to every mod author in this pack. Their work is the pack.

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