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Hydrogen
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Fabric optimization modpack client and server side.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Required on the client. Installing it on the server adds functionality.
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Description
IF YOU GET AN ERROR PASTE THIS IN YOUR JAVA ARGUMENTS:
-Dorg.lwjgl.system.stackSize=256
Hydrogen a powerful Fabric-based optimization modpack focused on performance and essential quality of life improvements. Whether you're exploring vast singleplayer worlds or playing multiplayer servers, Hydrogen delivers a smooth and enhanced vanilla-like experience.
Perfect for players who want to:
- Boost FPS.
- Enjoy a near-vanilla feel with subtle improvements.
Features
- New and faster render engine.
- Telemetry disabled.
- Quality of life mods.
- Easly transform singleplayer world in multiplayer.
❗Important: This modpack uses VulkanMod, which replaces Minecraft’s OpenGL rendering engine with Vulkan®. This makes the game faster and smoother, but not all mods are compatible with VulkanMod, so if you plan to add other mods, make sure to check them before playing.
mods
- alternate current
- bad optimizations
- bobby
- Concurrent Chunk Management Engine (C2ME)
- clean f3
- dynamic fps
- eating animation (only before 1.21.4)
- enhanced block entities
- entity culling
- e4mc
- fastquit
- ferritecore
- kennytvs-epic-force-close-loading-screen-mod-for-fabric
- fps display
- full brightness toggle
- GPUBooster
- krypton
- ksyxis
- lithium
- modernfix
- modmenu
- morechathistory
- moreculling
- noisium
- no telemetry
- particle core
- resourcify
- scalable lux / starlight
- servercore
- server pinger fixer
- threadtweak
- very many players
- VulkanMod
- Zoomify
dependencies
- cloth config
- CreativeCore
- collective
- fabric api
- fabric-language-kotlin
- ForgeConfigAPIPort
- fzzy config
- midnightlib
- placeholder api
- yet another config lib
resource packs
- eating animation (only after 1.21.3)
- low on fire
- low shield pack
Benchmark
Test environment (as run):
- GPU: NVIDIA RTX 3050
- CPU: 13th Gen Intel i7-13700
- RAM allocated to Minecraft: 4 GB
- Minecraft version: 1.21.5
- Modpack version tested: 4.4.0
- Modpack defaults used: Render Distance 14, Simulation Distance 5, Fancy Graphics, All Particles, Fancy Clouds, Smooth Lighting, Entity Distance 100.
Methodology:
Measured average world creation time across six seeds (named hydrogen1 … hydrogen6) and recorded approximate average in-game framerate. "World creation time" here refers to the time measured for creating/loading a new world with the above settings (results and raw numbers below).
Results (raw samples and averages):
| Metric | HydrogenPack (modpack) | Vanilla |
|---|---|---|
| World creation samples (sec) | 0.866, 1.033, 0.800, 0.633, 0.633, 0.900 |
0.933, 1.996, 1.666, 1.666, 1.600, 2.000 |
| Average world creation time (s) | 0.811 | 1.644 |
| Time change | −51% | — |
| Approx. average FPS | ~1800 fps | ~700 fps |
| FPS change | +157% | — |
Analysis:
- On this hardware and with 4 GB allocated, Hydrogen reduced the average world creation time from 1.644 s (vanilla) to 0.811 s — a reduction of approximately 50.7%.
- Average framerate observed in these tests increased from ~700 fps (vanilla) to ~1800 fps (Hydrogen), an approximate 157% increase.
Linux users
If you use this modpack on linux you have to paste this line on the java arguments of your launcher
-Dorg.lwjgl.system.stackSize=256
you also need to disable Zoomify
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