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Icehenge 2
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An update of the Icehenge pack used by The Mindcrafters
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This pack is a successor to the popular Icehenge modpack, taking the best of the original 1.6.4 and combining it with new and exciting mods that we have come to love and rely on over the years.
Much of the information below is taken from the original modpack, updated for current content. The Icehenge name is used with the blessing of the high bosses themselves: Ingrimmm and CaptainJack.
NOTE: This pack is currently in beta form. There will be bugs, conflicts, oversights, and general jankery. Please use the issue tracker to report issues!
The Inspiration (and storyline)
The theme of the pack is best understood in light of the Shannara books (by Terry Brooks) but the essence is as follows; The culture and society are one that is predominately medieval in technology but is very much permeated by magic of various natures - magic is confined to few, but those few are powerful and much of their time is dedicated to guarding against things that want to get loose; and those who want to loose them. Many who have pursued the darker magics in pursuit of power or knowledge have become the shadow behind The Federation - a force that wields great military and engineering might as well as an often occluded knowledge of magic. In order to combat the unstoppable force that the Federation has become, a group of travelers takes a last-ditch journey to a long-forgotten realm in search of something that will help them win the war against the Federation. As they explore this new continent they begin to stumble across the ruins of what was clearly once a highly advanced, ancient civilization. As they journey farther in, they realize they are not quite alone.
Now while this is not an adventure pack per se; there is a storyline to the pack–there is a reason for everything in the pack.
Technology
The tech mods we have pursued are largely mechanical in feel - multi-block structures, Forestry, Tinkers Construct, Industrial Foregoing (because they still require setup in most cases - e.g. a working cow farm), Extreme Reactors (mulitblock RF production). Power and more advanced technologies come from Thermal Expansion, Ender IO, and Draconic Evolution - all of which are significantly advanced mods and have undergone nice changes from their earlier versions.
World Gen and Adventure
World generation and adventure are also really important. As far as world gen the pack has mods like Biomes O' Plenty to give variety and Natura to add extra flair in each dimension. Adventure and exploration are built around ruins, castles, strongholds, towns and villages, and even other dimensions of your own creation to provide plenty of places to explore.
Magic
Technology not your thing? Astral Sorcery, Soul Shards, Reliquary, Morph, and Thaumcraft 6 are gonna add some serious magic to this pack. Gaze to the stars, unlock the hidden mysteries of the soul, craft powerful relics to aid you on your journey, and tinker with the very building blocks of time and space. Morph... well Morph brings out the inner changeling. And man, is it ever a blast!
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