Modpack
Immersive Legacy
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Immersive Mods with Deadly Mobs
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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THE PACK IS CURRENTLY IN ALPHA AND IS NOT COMPLETE YET!
TLDR: All the Immersive Mods and Progression to make playing them worthwhile. Some magic splashed in but adjusted to not be Early Game.
Features:
All the Immersive Mods you can handle.
New Types of Oil for the pumpjack. (Immersive Petroleum)
Multiple Distillery recipes for different fuels. (Immersive Engineering)
Steam power generation (Immersive Tech)
Railroads to move things around (Immersive Railroad), no Ender Chests or Tanks.
Item transfer through wires (AE2)
Computer Control all the things (Open Computers)
Nuclear steam generation (Extreme Reactors)
Pollution generation from most machines (Pollution of the Realms)
Tools and Armor that level up (Tinker’s Construct and Construct’s armory)
Extended posts to allow for all the immersive wires.
Ore Processing to be done through the smeltery to start, all Furnace processing of ores has been disabled.
You start with Flint Tools and armor; you can upgrade these with new materials as you progress through the Tinker’s construct mod and Construct Armory mod.
While the pack is intended as a Kitchen Sink style play through, there have been some modifications to the Magic mods in the pack to at least slow their advancement. There have also been new Mobs added as well as the difficulty of said mobs increased, you will probably die a lot.
Issues/Suggestions/etc please submit through the Issues tab.
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