Immersive Valley

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Immersive Valley

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Modpack that includes better immersion, improved gameplay and graphics optimizations.

Adventure/Exploration
Performance & Optimization
Mod Loaders
Fabric
Minecraft
1.21

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About

Project Details

Type
Modpack
Pack Size
Medium 101 mods
License
BSD 3-Clause "New" or "Revised" License
Latest Version
1.0.1
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Source Issues Wiki Discord

About

Description

NOTE: this project has been discontinued.

Immersive Valley

A compilation of mods for singleplayer gameplay improvement, optimizations included.

Improved and optimized graphics

Nether with shaders It was essential to include mods that improve graphics and optimize the game's rendering and frames.

Popular graphics and optimization mods were featured such as Sodium, Iris Shaders Entity Culling and etc.

Shaderpack Complimentary Shaders is installed with custom configurations included!

Increased immersion

Pillager with animations The vision for this modpack was to be as aesthetically pleasing as possible outside of only adding shaders.

Mods such as Not Enough Animations bring life to otherwise dull and static vanilla mobs, while adding flare to player animations as well. Other mods like Ambient Sounds, Presence Footsteps and Sound Physics Remastered rework the ambience of the game and allows you to sink into the enviroments you enter with amazing SFX, and etc.

Client-side improvements

What-am-I-looking-at and Item Notifier GUI Improvements Item highlight and food UI It was important to set some priorities and add some non-intrusive client-side gameplay and UI improvments to the game.

While exploring, sometimes it's useful to know what you're looking at and know what you pick up on the fly, so, mods Jade and Pick Up Notifier do just that (custom configurated)! Mods like AppleSkin and Item Borders allow you to know how much saturation and healing food will provide and show item rarity in item slot respectively, for example, the Golden Apple in the screenshot below demonstrates those 2 mods!

Vanilla+ mods

New additions

Shaders with End City To keep the game interesting and less stale, some mods were added to improve long-term vanilla-style gameplay without adding too much content.

Moog's End Structures, as it implies, adds more structures to the End dimension, the exploration there will feel a bit less empty and will still feel incredibly vanilla, while Tidal Towns adds a new type of village in the oceans, completely unobtrusively and blending in with the game's style.

Improvements and tweaks

Anvil and enchanting table improvements showcase These next mods were purposefully added to improve quality of life, simple as that.

The compilation of Easy mods such as Easy Anvils and Easy Magic make gameplay mechanics for anvils and enchanting tables so much more convenient, allowing those entities to hold storage. Other compilation of tweaks like Mooshroom Tweaks, Realistic Bees and Spawn-Proofed Villagers change behavior and aesthetics of these mobs for better experience.

For a full list of mods, keep reading!

Resource pack compatibility

Nether with shaders 3D resource pack compatibility For other mods and resource packs, mods Entity Model Features and Entity Texture Features were added for compatibility.

Author personally endorses the use of the following resource packs for better experience:

in order to use Nature X properly with the modpack, all the ore textures, its emissives and grass colormap image files must be manually removed

Disclaimers and warning

  • This modpack is client-side and was made for singleplayer use only. Use on servers at your own discretion.
  • Immersive Valley is a project made to output creativity and be shared with people. This is not a product made by Mojang or Microsoft, nor is it approved by and associated with these companies.
  • Immersive Valley does NOT claim any creations included in the pack to be original, outside of the modpack branding. Everything used in this project can be easily found on Modrinth.
  • Fork and remix the pack for personal use or your own project, but do NOT use Immersive Valley branding such as name and logo to represent your own modpacks remixes and forks.
  • This project does not use nor endorse any personal use additions such as hacks and other client-side and server-side advantage cheats.
  • Immersive Valley modpack is ONLY available on Modrinth. Please do not pay for and download anything labeled as Immersive Valley anywhere else, as this project is free-to-use and download, and does not endorse any sales.

Mods list

Vanilla+ Additions, Improvements and Tweaks

  • Cool Elytra Roll
  • Customizable Elytra
  • Double Doors
  • Easy Anvils
  • Easy Magic
  • Easy Shulker Boxes
  • Explorer's Compass
  • Moog's End Structures
  • Mooshroom Tweaks
  • Nutritious Milk
  • Realistic Bees
  • Spawn-Proofed Villagers
  • Tidal Towns
  • Tree Harvester
  • Waystones

Aesthetic and Immersion

  • 3D Skin Layers
  • AmbientSounds
  • Auditory Continued
  • Cave Dust
  • Entity Model Features & Entity Texture Features
  • Explosive Enhancement
  • Falling Leaves
  • Immersive Thunder
  • Iris Shaders
  • Not Enough Animations
  • PresenceFootsteps
  • Sound Physics Remastered
  • Visual Overhaul
  • Visuality

Client-side Improvements and UI

  • AppleSkin
  • Auto HUD
  • Better Statistics Screen
  • Custom Window Title
  • Effect Timer Plus
  • Glowing Torchflower
  • Held Item Info
  • Item Borders
  • Jade
  • Mod Menu
  • Model Gap Fix
  • NoMoreScore
  • Pick Up Notifier
  • Shulker Box Tooltip
  • Tiny Item Animations

For Recording:

  • Replay Mod

Graphics and Optimizations

  • Chunks fade in
  • Clumps
  • Dynamic FPS
  • Entity Culling
  • FPS Reducer
  • FerriteCore
  • ImmediatelyFast
  • Indium
  • Lithium
  • Noisium
  • Nvidium
  • Sodium

APIs and Libraries

  • Balm
  • Cloth Config API
  • Collective
  • Creative Core
  • Fabric API
  • Forge Config API Port
  • Iceberg
  • Prism
  • Puzzles Lib
  • TCDCommons API
  • YetAnotherConfigLib

Screenshots

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  • Cherry Grove
    Cherry Grove improved Cherry Grove biome with shaders

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