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Incredibly Refined Counts

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Incredibly Refined Counts

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Completely reworked kitchen-sink modpack with the temperament of a skyblock

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Type
Modpack
Pack Size
Large 266 mods
Latest Version
Incredibly Refined Counts-v109 Belten the Tight - Final Version.zip
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About

Description

[COMPLETE REWORK!] 1.21.1 VERSION RELEASED!
INCREDIBLY REFINED COUNTS v109 Final Release is ready to download! Server version also available.
Y
ou are welcome to download, please report bugs or feedback to the internal tracker.


Bonus content: The last release contains all the scripts(tacbomb, laser, streets, etc) used in my IRC Perimeter Stories Youtube Series.

FOR THE MODLIST, PLEASE SEE THE RELATIONS TAB.

Recommended Java: 1.8.0_311

Tested and developed on (recommended system specifications):
Windows 10 Pro 64-bit
Intel Core i7 9700K  3.6Ghz
32,0GB DDR4 @ 1066MHz ( 8GB-12GB assigned to Java)
MSI Z390-A PRO
16GB ATI AMD Radeon RX 7800 XT (Gigabyte)
Java Version 8.0, Update 311, Build 11
The pack should also work with lower-end hardware, it is just for guidance

Introduction
This will be is my first public minecraft modpack. Its going to be a kitchen sink type of pack with the temperament of a skyblock. The main aspects are FUN, combined with questing and liteweight grind. The mods are focussed on high tech & (not so) low magic. The pack started with a "bad" idea in the very beginning of december and has a few hundred many many hours of work put to it until now(14.09.2025). 
This pack enabled me to built my first ever perimeter as you can see on some of the pictures. Just an example what you could do. 

I gladly contributed to the community. But please remember, I'm a one-man-show which does this additionally to a fulltime occupation, so please don't be too harsh.

Modpack Title

I personally love EE2 and ProjectE. I was very aware of their heavily overpowered mechanics which doesn’t fit well in anything other than skyblock based modpacks. I'm thinking this really could be a solution alleviation of the problem without using replacements I don't like.

Additionally, I wanted a relaxed, funny and still challenging modpack for my personal use and so I tried to create one (I CREATED A MODPACK, yay) made a new one completely from scratch.

FEATURES:

[REWORKED] QUESTING: Solve completely voluntary ridicously oversized item quest completion goals. Obtain Unlocking Scrolls and use them to choose your next quest branch. Earn coins irc dollars to buy valuable stuff  & much more from the shop. 
quests3-1.png
There are quite a few other quests like Hunting-, Exploration- and Fetchquests for entertainment and variance.

[NEW!] Modern Minecraft experience!
: As as many backports from 1.18, 1.16 and 1.13 as I could technically justify. From Guardians to Lanterns, from Prismarine to scaffolding, it is "all" there.
modern2.png
[NEW!] Fresh air in the mod landscape
: This is meant to be a non-mainstream, streamlined and (relatively) quickloading experience with a high mod variability - a few brillant insider mods acompanied by alternatives to popular mods you might didn't expect.
For example: Tetra accompanied by the Tinkers Smeltery.

tetra2.png


EMC integration
done right: A less overpowered and minimal invasive ProjectE implementation. Not all EMC Exploits fixed, but at least many many of the best known do nothing (useful) and a very few are intentionally left open. EMC-Matter ratio is set to 0.5 at the moment, which equals an easy difficulty setting. Let me know if this is still too easy for you!



[REWORKED] Bring the MINE back in Minecraft: Less ores spawn in worldgen, you won’t be overwhelmed by ten different ores every five blocks. We did a COFH World controlled 2x completely(!) reworked ore spawn environment. Not too much stuff, not to few ores, providing a balanced experience with a few additional custom features like geodes and fractals.

ore_2.png


[REWORKED] ECONOMY: 2 times completely reworked currency system and ItemShop with easy currency management, still physical currency( coins irc dollars) and virtual currency(FTBMoney). Many FTB Quests automation possibilities.

shop_2.png

additional features

  • Make Villages great again: Sparse villages with ridicolous distance in between. You spawn in a village and that might turn out to be a bonus, but finding the next one could be challenging.
  • Make Forestry Beehives great again: Rare beehive spawns with more distance in between
  • [REWORKED] Mod reliability: many of the best mods for Minecraft 1.12.2 in their final and most error free versions. The modpack is high load but also highly reliable. Optifine integration via mod-director.
  • Ambience&Animations: New Animations and Ambience mods for smooth & immersive surroundings.
  • Fixed Monster AI and additional Mob effects for a better fighting experience than vanilla. 

Credits

"I ONCE AGAIN would like to explicitly thank all the content creators in the modlist. Besides valueing your works and respecting their licenses, with this modpack I want to pass on a small part of the joy to my players,  that you give to all of us with your mods every day to make us happy. I hope so much that suceeds."

Thanks and all the best,

Faber.

14th of September, Year 2025,

Hobbiton,

 the Shire.

DOWNLOADS:

The modpack is provided exclusively via Curseforge and its ecosystem.


Licensing
All versions of my modpack and all mods are protected under their respective license. These should be respected in all cases to their full extend. To protect the works of other authors used by me as well as my additional content, all of my work falls under CC BY-NC-SA 4.0. Please click on the image for the license terms. Additionally, all assets used by other authors are protected under their assigned licenses.
grafik-5

If you have any questions, just ask.

Have fun :)

FEATURE SHOWCASE VIDEO:


-
GAMEPLAY SERIES:

Screenshots

Gallery

  • Ambience I
    Ambience I 2024-03-11_11.00.26.jpg
  • Bibliocraft
    Bibliocraft Reading Room I
  • Zombie Mausoleum
    Zombie Mausoleum Zombie Mausoleum in the new perimeter
  • Storage Rooms I
    Storage Rooms I a minecraft letsplayer sunken into thoughts about items, slots and logistics
  • Perimeter I
    Perimeter I Things you could achieve with this modpack, too!
  • Interior I
    Interior I A later testing ground with some Decocraft furnishing elements.
  • Subterrain I
    Subterrain I An example of underground cave generation in the pack
  • Void World I
    Void World I The ground floor of a void world mob spawner with an entertained villager closeby
  • World I
    World I A nightly outside panorama of the very same testing ground
  • Base Underground I
    Base Underground I deep in the earth, there is a RFTools Spawner and a few other machines
  • Base Interior I
    Base Interior I One of my testing grounds with shaders, glass bottom and a serene seasons greenhouse below.

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