Industrial Logistics
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This pack adds a real incentive for building and making a vast train network! With mods like Modern Industrialization locked behind building a well-put together logistics network using Create trains and everything else it offers
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Features a progression system with stages or gates that must be unlocked.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Industrial Logistics
My attempt at integrating Create and Modern Industrialization (MI) with logistical challenges.
All of MI's ores are found exclusively within "nodes" accessible via drills. Satisfactory-style.
Trains are essential. Unless you want thousands of belts everywhere! And remember, trains can travel through the Nether for shorter routes. :)
FAQ
Why is Distant Horizons disabled by default?
It's disabled to potentially improve performance. Players who wish to use it can enable it and benefit from the new multiplayer features added in Distant Horizons.
Why are Modern Industrialization (MI) item pipes disabled?
They are very useful, but I wanted players to utilize Create's new system. I'm still evaluating its performance(tps and usability), but completing MI this way might be achievable. 🤷
MI's fluid pipes remain enabled because I prefer them over Create's pipes. Additionally, completing the oil age with Create's pipes would be extremely difficult.
Modern Industrialization (MI) seems very unchanged from how it usually is.
I'm still actively modifying it. I adjust recipes as needed during my own survival playthrough. Therefore, changes may be implemented gradually.
Are there quests?
Unfortunately, there aren't many suitable quest mods available for this version on Modrinth. :( However, the MI in-game guide explains most of the progression. Sorry!
I can't find andesite! What can I do?
Due to the world gen mod thats in the pack andesite is kind of rare, best way to get it is to find a create vein that has diorite or get a bunch of quartz until you make andesite some other way.
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