Just a Very Powerful Performance Pack

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Just a Very Powerful Performance Pack

By LunaCatXOwner

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A NeoForge-based, de-duplicated, full-path performance pack that aims to provide a clean ~3× client / ~6× server speedup while preserving vanilla semantics and visual fidelit

Performance & Optimization
Mod Loaders
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

About

Project Details

Type
Modpack
Pack Size
Small / Light 44 mods
License
MIT License
Latest Version
26.1.1

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About

Description

This pack contains only proven optimizations that measurably improve FPS/TPS.
Redundant tweaks and overlapping features that may introduce regressions are intentionally excluded.

It is built for NeoForge 1.21.x, preferring NeoForge-native builds of major optimization mods to maximize compatibility between client and server.

Core Principles

• De-duplication

Avoid overlapping features that cause conflicts or “negative synergy.”
Every included mod has a distinct, non-overlapping role.

• Async & Parallel-First

Prioritize optimizations that offload or parallelize:

  • rendering
  • particle processing
  • chunk IO
  • entity & block-entity logic

• Low Visual Footprint

No aggressive visual downgrades.
Vanilla 12-chunk render distance, full-quality leaves — performance gains come from engineering, not uglifying.

Author Benchmarks (author-provided)

  • 5070laptop: ~3× FPS in normal scenes; ~5–6× in extreme loads
  • i7-13th gen, heavy entity SP: stable ~20 MSPT @ vanilla view distance
  • Server tests: With async pipeline + C2ME, 2048-furnace setups maintain ~20 TPS even on weak CPUs

Included Major / Verified Mods

• Flerovium

General engine-level performance improvements.

• AsyncParticles

Offloads particle simulation and rendering to multi-threaded pipelines.

Iris (Async Fork)

Licensed under LGPL-3.0
An asynchronous, performance-tuned fork of Iris:

  • reduces shader-related main-thread stalls
  • smoother shader loading
  • pairs efficiently with Sodium and async rendering stack

• Accelerated Rendering

GPU compute-shader–based entity & block-entity renderer.
Replaces per-frame CPU vertex transforms with GPU caching + parallel transforms, significantly reducing CPU load in entity-dense scenes.

• Sodium (NeoForge)

Modern and stable client-side rendering optimizations.

• Lithium (NeoForge)

Logic and tick performance improvements.

• C2ME

Multi-threaded chunk IO and region management.

• Entity Culling

Skips rendering of entities and block entities outside camera visibility.

• Additional Mods

Reese’s Sodium Options, ImmediatelyFast, ModernFix, Noisium, MoreCulling, GPUTape, Krypton FNP, Ixeris, and all other provided mods are included with tuned configs and preserved filenames.

FAQ

• Does this change vanilla gameplay?

No — all vanilla semantics and mechanics are preserved.

• Server-friendly?

Yes. Fully compatible with NeoForge servers and async-heavy environments.


本整合包仅包含经过验证、确实能够提升 FPS / TPS 的性能优化
任何可能引入回退、冲突或负优化的冗余与重叠调整,均被有意排除。

整合包基于 NeoForge 1.21.x 构建,优先选用 NeoForge 原生版本的主流性能优化 Mod,以最大化客户端与服务端之间的兼容性。

核心原则

• 模块去重(De-duplication)

避免功能重叠、相互干扰或产生“负协同效应”的优化。
每一个被纳入的 Mod 都拥有清晰、独立且不可替代的优化职责。

• 异步 / 并行优先(Async & Parallel-First)

优先采用将负载从主线程中卸载或并行化的优化方案,包括但不限于:

  • 渲染流程
  • 粒子处理
  • 区块 IO
  • 实体与方块实体逻辑

• 低视觉侵入(Low Visual Footprint)

不采用激进的画面降级手段。
保持原版 12 区块视距、完整树叶与高画质表现 —— 性能提升来自工程优化,而非“丑化画面”。

作者实测数据 (由整合包作者提供)

  • 5070笔记本:常规场景下约 3× FPS,极端负载场景可达 5–6×
  • i7 第 13 代,单人模式,高实体密度:在原版视距下稳定维持 ~20 MSPT
  • 服务端测试:结合异步处理链路与 C2ME,在弱 CPU 环境下
    2048 熔炉阵列仍可维持 ~20 TPS

主要 / 已验证 Mod 组成

• Flerovium

通用的引擎级性能优化。

• AsyncParticles

将粒子模拟与渲染卸载至多线程执行,降低主线程负载。

Iris(异步 Fork)

采用 LGPL-3.0 许可证
一个以性能为导向的 Iris 异步分支版本:

  • 显著减少 Shader 相关的主线程阻塞
  • 提供更平滑的 Shader 加载体验
  • 可高效配合 Sodium 与整合包内的异步渲染体系使用

• Accelerated Rendering

基于 GPU 计算着色器 的实体 / 方块实体渲染加速方案。
通过 GPU 缓存与并行变换,取代逐帧的 CPU 顶点变换,在高实体密度场景中显著降低 CPU 占用。

• Sodium(NeoForge)

现代、稳定的客户端渲染性能优化。

• Lithium(NeoForge)

核心逻辑与 Tick 层面的性能优化。

• C2ME

多线程区块 IO 与区块管理优化。

• Entity Culling

跳过摄像机不可见的实体与方块实体渲染。

• 其他包含 Mod

Reese’s Sodium Options、ImmediatelyFast、ModernFix、Noisium、MoreCulling、GPUTape、Krypton FNP、Ixeris 等所有其余 Mod 均按原文件名保留,并已针对兼容性进行配置调整。

FAQ

• 是否会改变原版玩法?

不会 —— 整合包完整保留原版语义与机制,不包含任何玩法改动。

• 是否适合服务器使用?

是的。
完全兼容 NeoForge 服务端,并针对高并发、异步负载环境进行了设计。

Screenshots

Gallery

  • Random Minecraft World – FPS & TPS Showcase
    Random Minecraft World – FPS & TPS Showcase A randomly generated Minecraft world used to showcase typical FPS and TPS performance under normal conditions.
  • vanilla
    vanilla
  • Fabulously Optimized
    Fabulously Optimized https://modrinth.com/modpack/fabulously-optimized
  • Just a Very Powerful Performance pack
    Just a Very Powerful Performance pack
  • ~800 Entities with Fire & Particle Effects
    ~800 Entities with Fire & Particle Effects A high-stress Minecraft scene featuring nearly 800 entities, fire, and heavy particle effects, used to showcase FPS and TPS performance under extreme conditions.
  • /kill
    /kill emmm

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