Modpack
Kailamity Of The Black Forge
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The Kailamity Experience, but with more focus on TiC and ProjectE.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Set in cold, snowy environments, usually with survival elements centered around extreme weather conditions.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Personal modifications to the Kailamity modpack. this variation is designed to remove mods I found I was not using and replace them with mods I got more use of (mainly addons for Tinker's construct and ProjectE) while still keeping the spirit of being less than 100 mods and varied enough to suit a wide variety of people, full list of changes from main modpack here:
1.16.5 Version:
-Now based on Kailamity: N.O.W
-Added: Mowzie's mobs
-Added: More ProjectE/TC compat mods.
-Remove Structurized
-Remove Minecolonies
1.19.2 Version:
Fixed an issue in baseline kailamity that caused projectE intergration to stop working by removing a problem mod.
Added Tetra as a replacement to Tinker's construct
Added Create + Expansions
Added more magic mods
Integrated all to ProjectE as best I can
1.20.1 Version:
- Now based on the "Kailander" Modpack.
Armour trim fix: Those looking to trim armour may have noticed they cannot.
This is because of a bad .json file in "Create: Love and War". Maybe go report this to them?
Fix below:
1) Copy the create love and war jar file to your desktop.
2) Open the copied jar file with an Archive program (7Zip/WinRar/PeaZip)
3)Find and delete the following file: "createloveandwar-x.x-x.x.x/data/minecraft/tags/items/trimmable_armor.json"
4) Close Archive program and move the edited Jar back into your mods folder.
(For Multi-player, only the Server needs the edited Jar file, clients can continue to use the jar provided by the modpack without issue, but you will still need to edit your client's jar for Single-player.)
Credit for fix goes to this reddit post I found: https://www.reddit.com/r/CreateMod/comments/1f52swq/cant_trim_armors/
General changes:
-less of a focus on minecolonies
-Removal of a few create mods I thought redundant. (Only design blocks)
-More ProjectE Shenanigans (As Always)
-Weather, and cold and stuff!
-Origins is Kill.
-Farmer's Delight has some add-ons.
-Tetra has been replaced by other weapon mods.
(I'm sure there are more by I've been working on this on and off for a few months as a private pack so I'm not entirely sure about all the changes I made)
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