KamiField 1

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KamiField 1

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KamiField wants to be a hardcore zombie apocaliphtic realsitic

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Difficulty: Challenging
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Type
Modpack
Pack Size
Medium 188 mods
License
All Rights Reserved
Latest Version
client-0.0.5-beta-nocreate

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Description

🌾⚗️ KamiField 1 - Fabric SMP Modpack

Version: 0.0.6-fabric Author: kami-tsuki Release Date: May 4, 2025 Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic


📦 Overview

KamiField 1 is a Multiplayer-First Fabric modpack designed for complex SMP progression, rich trade ecosystems, and dynamic PvPVE conflict. Focused on combining industrial roleplay, combat depth, and logistical engineering, players are encouraged to build syndicates, supply chains, and armed factions in a harsh, mod-enhanced world.

This isn’t just survival. It’s industrial warfare meets narcotic trade empire.


🧠 Core Gameplay Concepts

⚙️ Industrial Engineering & Power Progression

  • Create + Create Diesel & Nuclear Generators: Master kinetic energy, scale your factories from hand-cranks to atomic cores.
  • Ore Excavation & Simple Ore Doubling: Infinite ore generation with elegant tech integration.
  • Create Big Cannons: Siege warfare and base defense powered by rotational energy.

🥘 Food, Drugs & Trade Economy

  • Farmers Delight + Psychedelicraft: Combine culinary mastery with narcotic processing to fuel a booming drug-food cartel.
  • Bountiful + Create Numismatics: Procedural quests and custom coin-based currency system.
  • Upcoming: Decree integration for TACZ, Psychedelicraft, Farmers Delight to diversify trade incentives.

💰 Trade-Driven SMP Progression

  • Run supply chains for drugs, gourmet food, and ammunition.
  • Use currency earned from quests and trade to advance tech and gear.
  • Encourage player-run economies and faction-based logistics.

🛡️ Combat Systems & Loot

🔫 PvP, PvE, and PvPVE Ready

  • TACZ: Modern firearms and ballistic combat.
  • Create Big Cannons: For large-scale defense or attacks.
  • Mob Captains + Majrusz Difficulty Mods: Elite mobs with abilities, scaling difficulty.
  • Apotheosis (Zenith): RPG-style loot, affixes, and bosses.

🛠️ Custom Kits & Gear Diversity

  • Hephaestus (Tinkers for Fabric) + Artifacts + Zenith: Build unique armor, socket gems, combine enchants.
  • No more cheese: Everlasting Beef & Eternal Steak disabled.

🌍 World & Exploration

🏰 Structures, Dungeons & Lore

  • YUNG’s Better Series + When Dungeons Arise + Create Structures Arise
  • Towns and Towers, Villagers+, Bountiful integration
  • Waystones (temp) for testing. Will be removed to force Create Trains usage for realistic transportation.

🧳 Inventory, Storage & UX

🔧 Modular Logistics

  • Sophisticated Backpacks & Storage: Advanced storage systems (may be replaced to force Create usage).
  • Trinkets, Carry On, Dynamic Crosshair, Visual Workbench

🧠 Enhanced UI/UX & Visualization

  • Jade, Item Highlighter, Xaero Minimap/WorldMap, Visuality
  • Mod Menu, No Chat Reports, EMI (temporarily disabled)

🚀 Performance & Optimization

⚡ Fabric Tech Stack for Max FPS

  • Sodium, Indium, Lithium, Krypton, FerriteCore, ModernFix
  • Entity Culling, Dynamic FPS, Enhanced Block Entities, Memory Leak Fix
  • Concurrent Chunk Management Engine, ImmediatlyFast, Clumps, Debugify

🔐 Security & Multiplayer Rules

  • Open Parties and Claims (temp) for testing.
  • Will be replaced by online-only steal mechanics and forced PvP via Decree/Faction targets.
  • Waystones to be removed, to require Create Trains as primary long-distance movement.

💡 Planned Extensions

  • ✨ Decree Integration: Link TACZ, Farmers Delight, Psychedelicraft to the currency and quest economy.
  • 💣 Base Raiding Mechanics: Only when target players are online.
  • 📉 Replace Sophisticated Mods for storage with Create Storage once ready.

Implementing and big Quest system to provide progression

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