Kingdom Come - Reckoning [RPG]
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A medieval soul like oriented modpack
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Emphasizes combat mechanics and fighting gameplay.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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**COMPLETE MODPACK OVERHAUL IN PROGRESS**
Since this modpack was designed for multiplayer, I recommend adjusting mod configs like autoleveling and mobscaler to keep mobs and bosses from being too overpowered or too weak
Content:
⚔️ Enhanced combat (Epic Fight, PassiveSkillTree, Iron Spells 'n Spellbooks)
⚔️ Difficulty system (Dimensions scaler, Autoleveling)
⚔️ New weapons / armor (MC Dungeons armor / Weapons, Simply swords)
🧟 Stronger Mobs (Enhanced Hordes, Eldritch Mobs, Zombie Awareness)
📜 Middle-earth medieval fantasy music inspired by LOTR
🏰 Tons of new structures and dungeons
⛰️ Terrain generation (Tectonic / Terralith)
🏕️ More biomes to explore (Oh The Biomes We've Gone)
🗺️ New dimensions to explore (Undergarden, The Creaking Forest, The Aether)
🐲 New bosses to fight (Bosses of Mass destruction, Cataclysm, Bosses'rise)
None of the mods in this modpack are my property; they each belong to their respective creators, who deserve full credit
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