Skip to content
Less is More - A true Sequel

Quick rating

Community listing page, reviews may not be monitored by the author.

Less is More - A true Sequel

No reviews yet

A truly faithful and accessible Vanilla+ Experience | No more Clutter and 500 Mods

Mod Loaders
Minecraft

About

Description


Are you tired of spawning into a modded World with 10 different Guidebooks, 30 FPS and a pure sense of Overwhelm?

Less is More was made to provide its Players an Experience which expands on Minecrafts Features and adresses its Issues, while still staying true to the Games Charm. With just about 90 cherrypicked Mods, the Modpack remains highly optimized and accessible, while expanding Minecrafts Gameplay on all Aspects.


This Modpack aims to adress Minecrafts largest Basegame Issues (Enchanting f.e.) and subtly rework them in a way that improves the game experience without altering the vanilla feel too much.
Additionally, the Modpack improves on all Gameplay loops of the main game to provide its players with a fresh gameplay experience. These Aspects come together to fulfill this Modpacks goal, of being the
playable Version of a true Minecraft Sequel


Version Info: (Read before Install)

This Modpack offers two distinct Versions: "Base" and "Max". Both Versions use the same Base - Modset, meaning both Versions can connect to the same Servers. The Difference lies in Client side mods and Resource Packs, with the "Max" Version having about 30 additional Client Side Mods for increased Immersion and Atmosphere, meanwhile the "Base" Version only includes minimal Client side additions.
Note: The Max Version will be the one installed by default. The Base Version is primarily created for weaker Hardware and slower Wifi Speeds, or for people wanting to fully personalize their Client side mods

-> Base Version: 96 Mods, 3 Resource Packs, 1 Shader

-> Max Version: 125 Mods, 9 Resource Packs, 4 Shaders

Check Versions Tab for Download!

Expansion:

Adventure
- Countless more Structures with rebalanced rewards
- Trial Chambers throughout all Vanilla Dimensions 
- Build planes, airships and cars to traverse the World (imersv. Aircraft, Create Aeronautics)
- A World Map to track your progress
- Useful Items like Sleeping Bags and Backpacks

World
- Countless new animals and monsters 
- Stunning overhauled world generation with increased verticality
- Overhauled Vanilla Villages, Outposts, Strongholds and more
- New ambient sounds and atmosphere

QOl & Inventory
- Countless Performance Mods, Shader and full Texture pack Support
- Corpses now spawn upon Death, allowing easy Item Retrieval
- Spyglass Slot and Cosmetic Armor Accessories
- New, centralized Storage Systems
- Balanced and customizable Backpacks
- Easier Inventory Managment with Sort and Mouse Tweaks
- Pets and Horses can now be teleported using Goat horns!

Building
- New, highly wanted, blocks like Vertical Slabs
- New block Variants and countless new building blocks
- Funcional decorative blocks
- Vanilla-like furniture

Multiplayer & Combat
- New bosses and hostile Mobs to defeat
- New weapon variants allowing for different playstyles
- Player heads now drop upon Player kill
- New Integrated Voice Chat 

"Lost Features" & Misc
- Vanilla update backport 
- Added Mobs from past lost Mobvotes
- Added a useable interface for the Fletching table

Fixes:

-> Nerfed Totems of Undying in a way which prevents mass usage in short durations
- >Rebalanced (non Librarian) Villager trades including Food, Armor, Tool and Arrow Trades
-> Added more Horizontal Progression to endgame gear by providing viable Alternatives to Netherite (Enderite & Warden), along with plenty of new, unique enchantments to fully personalize your Gear
-> Overhauled the Wither and Ender Dragon Fights to be more challenging and true to their name
-> Entirely reworked the Enchanting system to go from an lacking RNG base to an expansive choice, material and progression based system (based on Immersive Enchanting)
-> Rebalanced the Librarian Trade System along the Enchantment Table (Full Explanation below)

Enchantment System Overhaul
- The Enchantment Table now provides a new GUI which shows all possible enchantments for the inserted item. You are free to choose which enchantments you apply to the item, no RNG involved. Enchantment is now Progression based, the enchantments start at Level 1, with no minimum level base, and get increasingly more expensive in Lapis and Experience as the level gets higher. Each Enchantment Level now requires a thematically fitting item to complete the Enchantment (e.g Sharpness 3 = 1 Amethyst Shard). System based on the mod Immersive Enchanting, by alfino, with added Mod compatibility

Librarian Overhaul
- Enchantments now only go up to Level 3 by default, for higher level enchantments you will have to insert an Enchanted Book with the respective level into the lectern for the villager to unlock the trade. This also allows previously exclusive enchantments like Soul Speed and Frost Walker to be traded by villagers. You can also put multiple enchantments on the lecterns book, in order to have the villager sell the same enchantment for a scaling price. Mending is now only obtainable, by inserting its book (found in Ancient Cities and End Cities) into the Lectern to unlock its trade. System based on "Librarian`s Balance" Datapack by misterk7_-

These Changes have been implemented, to both rebalance the previously overpowered Villager Enchantment Trades and fix the massively lacking Vanilla Enchantment Table, aswell as encouraging exploration and interaction with various underused gameplay loops to obtain items needed for enchanting.