Liminal Industries

Cool In Theory, But Boring

Liminal Industries

Review for

Liminal Industries

3.5

Cool In Theory, But Boring

Panzerschrekt

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Posted: June 5, 2026 at 5:02:03 PM UTC
56 hrs
Total hours played at time of review
MC 1.20 Playing
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
4.0

First of all, this is a re-review of this modpack, it simply has one of the greatest potential ever. It nails the best part of backroom, that is the feeling of being stuck, loneliness in a liminal space...

With that being said, being stuck, feels boring... like don't get me wrong, i actually liked this modpack until i realise (20 minutes in) that it only gives you the use of Create to solve everything in the early up until endgame, yep, just look at the quest book, it's majority Create. I don't hate Create but i personally think that too much modpacks nowadays has used Create as a one slap fix of progression for their tech tree and i feel that it's on an extremely low bar of boring. Like, i don't expect packs that has the literal name "Liminal Industries" only cares so much about Create in it, like yes i know the pack has both Botania and Mekanism but they feel so much so dwarfed compared to the spotlight that is being given to Create, it's just absurd amounts of difference, like please if you want Create as the main focus, atleast make it bearable, dillute it better so i can feel the sense of coherency and interactions between all the mods being put together, and the joy of making an actual Industry in the Liminal Space instead of just playing Create pack repacked as Backrooms tech-pack. WIth that being said, i still love that the modpack is properly configured, i do dislike the lack of monsters, and having them only spawn from sculks as reference to the bacteria is just a bit, meh, doesn't make me feel anything, just, bored.

So what really now? i've played further into the pack and see the enjoyment to it. Still just stuck with create, botania, mekanism and what not, still sucks a bit i suppose, but i guess that's for the best of this pack right now, i do wanna reiterate that there is certainly so many potential to this pack that can be improved, especially from the technological interactions between mods as you can see from my thoughts on it before. Immersiveness can be improved, maybe having some shaders on by default would work as a quick fix. Better fix would be to either have a mod that adds in the actual bacteria rather than simply sculks, but that's all i can say for now.

If you're new to modpacks, this could be a decent one, do note that early game can be boring

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Last edited: June 15, 2026 at 9:18:15 AM UTC