Modpack
Lost Order
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This is a fantasy RPG pack I decided to put together the past couple of days. I hope players enjoy.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Welcome to Lost Order, a Java modpack inspired by RLCraft, but focuses less on punishment and more on immersion within the world environment.
A pack designed to make the world you play in feel very much alive. Equipped with Better Archaeology and Immersive Weathering, you may find yourself coming back to a very old base one day and find it's been overgrown by moss and the natural elements, perhaps not too dissimilar to the fossils you may find. This world has a history, and you get to tell that story.
This, paired with Overgeared, Apotheosis, Simply Swords, and Better Combat makes gear feel earned and powerful within context. Paired with Create, Ars Nouveau, Ice and Fire, and Immersive Aircraft to give serious backbone to seige weapons later on down the road.
Minecolonies adds flavor as you are given the opportunity to build and defend your own empire from the threat of dragons, zombies, and whatever else the world throws at you.
Perhaps you can enjoy your favorite mead at your local Tavern after a successful dragon hunt, as this pack includes many Farmer's Delight foods and addons to choose from, including Brewin' and Chewin'.
Manage thirst, temperature and environment changes, as well as food to ensure survival. Don't be afraid to start your journey here, adventurers.
Progression is as-follows: Wood, stone, copper, silver, iron, steel, diamond, Netherite, and dragonsteel.
Note: This pack comes with shaders. It's highly recommended to enable Complementary Reimagined for play, although not required. Unless you have a beefy computer, it is also recommended to adjust distant horizons/shader settings before playing. It's part of the reason I needed so many optimizations. I have lower-end hardware.
Upcoming Updates may include a village spawn point to ease out the initial difficulty curve, depending on feedback. I also might remove Distant Horizons if I need to.
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