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Machiavellian Madness
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Semi-Hardcore Exploration/Adventure & Tech with plenty of baddies to fight! [Think "RLCraft" meets "ATM6"]
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Includes creation and management of cities and towns.
Generally has one or more public servers available hosted by the community or developers.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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IF THIS PACK GIVES YOUR COMPUTER TOO MUCH TROUBLE,
TRY THE LITE VERSION Machiavellian Madness [LITE]
OR TRY REMOVING SOME OF THE AESTHETIC MODS LISTED UNDER "REMOVABLE MODS" SECTION BELOW
(Be warned that removing mods connected to FTB Quests/Rewards may cause unexpected crashes)
THINGS THAT MAY CAUSE CRASHES
This is a small list of things that I cant fix at the moment, that may cause crashes. I will update it as I find new things or fix old things.
- Placing a SophisticatedBackpacks Backpack in one of the two "curio" slots. Only place it in your inventory or in the "back' curio slot.
- I use BSL & it works well with how I configured the pack. However, Some Shaders will cause client-side crashes.
INFORMAL/PERSONAL UPDATE JOURNAL
- 2/10/2021 The Beginning: At this point I had very limited knowledge of modded minecraft, no experience with Pixel art / Modelling / Java or Javascript but I knew one thing; I wanted to make a Modpack that I would enjoy over all others.
- 3/17/2021 Update: I've become obsessed with pixel art so expect some incredibly extensive resource updates!! AHHHH I'm so excited!!
- 4/18/2021 Update: Re-texturing a significant portion of the assets has been a long and hard journey... but I think it's starting to pay off! I couldn't be happier with how the menu and loading screens turned out!
- 4/19/2021 Update: I now plan to begin re-working world terrain generation, structure & cave generation, as well as adding a bunch of new baddies & improving loot tables, as some loot has been a tad too over-powered thus far. (Although maybe that's needed as many mobs are overpowered as well!)
- 4/24/2021 Update: A great many more texture updates (I'm still working on getting the sky compatible with shaders). Some new Baddies to fight (yes... more!!!). Updated Terrain/Structure Gen. Updated loot tables, and much, much more.
- 4/25/2021 Update: A few texture updates (Honestly my custom textures may not even be working right now for some reason). Readjusted loot tables / terrain / mob / structure generation (Again, lmao). Cleaned up some messy code that had no business being where it was, and finally, I was informed that my pack had a bunch of useless mods that I thought I removed, but apparently not. So yeah, that's fixed now.... I think...
- 4/25/2021 Update pt. 2: I'm going to be disabling some Structure/Mob/Loot gen in the future, I just need to play the game enough to figure out what needs to go!
- 5/5/2021 Update: CurseForge finally began approving my updates! Hopefully I can get the 5 or so data-packs I plan to have in the pack accepted as well!
- 5/6/2021 Update: Still a great many textures and GUIs to work on. I also plan to continue working on Project MMO integrations, as well as improving Structure Gen. Another thing I plan to work on, is balancing Ore gen frequency, as well as the Armor and Weapons that come of those ores. Balancing stuff like that is a lot harder than I ever imagined.
- 5/12/2021 Update: I've focused most of my time toward quest development. Next, I plan to focus most of my time toward Recipe development and refining Progression lines.
- 5/13/2021 Update: I've made another Project under the name of Machiavellian Madness [LITE]. Wherein I'm attempting to reduce the heft of the pack as much as I can, without negatively affecting the core gameplay / experience.
- 5/18/21 Update: Working on one of the largest updates to this pack, which will include quite a sizeable re-imagination of the 1.16.5 version.
- 5/30/21 Update: I've been learning how to do some really awesome stuff, such as making custom blocks, custom entity models, & custom armors, weapons, and tools. I'm so proud to be able to build models like this now, and I plan to make many more!
- 6/2/21 Update: Wow wow, has this been some ride. This pack is getting more love and attention [from both me and the community] than I ever thought it would! As of the time of writing this, I just released my new custom entity models [Blast-Golem], [TNT Creeper], [Tortured Phantom], [Exopthalmic Blaze], and finally, the dreaded [Conjoined Ender-Twin]. Time to start working on beautifying the world before I get back to making any more Mob models!
- 6/17/21 Update: Ive discovered the glory of copyright free music.. there is now "custom" music for the Main Menu, Specific actions (swimming, riding a horse, etc.) & Every Biome-type!!!
- 6/23/21 Update: I've begun studying code 24/7 in order to learn how to make my own mod. I want to make something small, but meaningful (Oh and mobs, I've always wanted to make mobs!)
- 7/14/21 Update: MANY MORE CUSTOM TEXTURES AND GUIs!!! I've started receiving some comprehensive feedback on the pack now, so many fixes are to come!
- 7/23/21 Update: So much has happened this past month, Ive gone from 800 total downloads, to OVER 2,500!!! Incredible! I owe some thanks to the streamers who started playing my pack [iProjectRaw, joolicious, and JoeFoxe] Not only that, but I got a partnership offer from BisectHosting just a few days ago!!! Machiavellian Madness has its own server now!!! I cannot express how overcome with joy I am that
- 7/25/21 Update: I finally feel confident in the stability of the Pack, which means that I don't expect any more updates to cause people to reset their world!!! As an avid builder in minecraft, it always killed me to upload updates that I knew would be incompatible with previous versions/worlds...
REMOVABLE MODS
Go through this list, and remove the mods that you feel you do not need.
[Sadly, if mods are removed that have FTB Quests/Rewards attached to them, removing them may cause unexpected crashes😞]
- AIOT Botania
- Ambience - Extras (Adds the cool music that plays everywhere)
- AmbientSounds 3 (Adds bird/cricket/bug noises)
- Carry-On
- Chunk Animator
- Cosmetic Armor Reworked
- Culinary Construct
- Dungeon Crawl
- Dynamic Surroundings
- Exotic Birds
- Faster Ladder Climbing
- Hornets
- ItemPhysic Full
- Regrowth
- SoundFilters (Adds Reverb to sounds in caves)
- Supplementaries
- Toolbelt
- Trash Cans
- Thermal Locomotion
Mods with Quests/Rewards associated with them
- Absent by Design [Has Rewards associated with it]
- Chipped [Has Rewards associated with it]
- Chisels & Bits [Has Quests associated with it]
- Decorative Blocks [Has Rewards associated with it]
- Minecolonies & Structurize Mod [Has Quests associated with it]
- Aquaculture2 (A whole questline is attached to this mod, so yeah)
- Engineer's Decor [Has Rewards associated with it]
- Gauges and Switches [Called rsguages.jar] [Has Rewards associated with it]
- Macaw's: Bridges / Doors / Fences & walls / Roofs / Trapdoors / Windows [Has Quests & Rewards associated with it]
- Simply Light [Has Rewards associated with it]
- Tinkers' Mechworks [Has Quests associated with it]
Recommended Resource Packs
Credits
- This pack includes BSL Shaders v.8.0.0.1 [CurseForge] BSL Shaders [BitsLabs Website]
- This pack uses "Unity by CyanideX" with HEAVY edits made by myself. Wanted to shout them out as I think the creator does some awesome stuff, and to thank them for allowing people like me to make edits to their work without needing explicit consent!
- Huge Shoutout to the AllTheMods Team, as I learned how to write scripts by studying their work! Additionally, this pack contains some of their scripts. All the Mods
- An awesome pack which served as the inspiration for a number of textures in this pack: Dandelion X - Resource Pack -
- Shoutout to the resource pack "Enchanted Tools" It's an incredible looking little pack
- Shoutout to the resource pack "Stay True" It's an incredible looking pack
- Most of the Images in the "Images" tab, were taken using Complementary Shaders
- One of the Songs used in this pack was Sourced from BenSound

Some customized features in this pack (Mobs/models/textures/etc.) will only work with Optifine 1.16.5 HD G8 [Click to Download]
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