Modpack
Magical Settlements
No reviews yet
A cozy magical setup about building up settlements, with late game adventure and action.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
The Objectives of this Pack
This pack is meant to provide an extensive, freeform gameplay campaign with distinct phases of progression, and without using any tech mods. It is also meant to include as much to do as possible while keeping a relatively small mostlist - you suould always have several distinct objectives.
The Key Elements
Magic
Thaumcraft, Betwitchment, Botania, and Totemic give you a wide range of magic to experiment with, all emphasizing setup and preparation rather than slinging fireballs.
Exploration
Biomes o plenty, Better mineshalfts and Better caves give the world a varied feel while Recurrent Complex and Roguelike Dungeons add challenging encounters to battle through when you're ready. Millinaire and a set of expansions add settlements you can find and build a relationship with, and wayshrines make exploring a huge worldspace bearable.
Quality of Life
Rustic, Better Agriculture, and Culinary Construct provide a pleasant experience keeping yourself fed, while dyanamic trees and patches to give everything access to each others systems makes everything feel cohesive. Combined with corail tombstones, faste leaf decay, tool belts, and backpacks for convenience.
The Phases of the Adventure
Getting Established
The campaign begins by setting up your space. Millinaire generates villages and Biomes o plenty keeps the world varied, so look around and find somewhere nice! Pick one of the magic mods to start working on, set up some basic production with Tinkers Construct, and make yourself self sufficient. Bond wiith a viillage, and start helping them build up too.
Getting Powerful
Now you're set up, start working more with settlements to get access to more convenient resources. Create more powerful tools and become powerful using magic.
Getting Out There
You're finally powerful enough to venture forth! Take on the dungeons ini the world and find powerful treasures, or travel to another dimension like Atum or the Aether for a true test of all the abilities gained int he earlier phases!
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources