Community listing page, reviews may not be monitored by the author.
Man the Walls [FORGE]
No reviews yet
As the world around falls to the forces of evil, a single city state must hold its ground and protect its inhabitants from disaster
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
KEY ADDITIONS:
- Man the walls of your city! This modpack amps up the difficulty, intelligence and variety of enemy mobs by a hundred, giving them a difficulty system based on how good of a player you are. Some nights also include hordes of powerful mobs, rushing to besiege your city, so beware...
- To deal with the radical increase in enemy difficulty, the player has access to much more powerful enchantments, loot items, magical abilities and gear in general. Also included is a system of building an army through villagers to help defend your settlements.
- RPG-Style skill system where you can choose your own path and class based on a skill tree.
- Massively expanded agricultural systems including crop restrictions based on biome humidity and season, as well as genetic farm animals with various traits impacting resource production and appearance. Also includes a diet system which allows for benefits based on eating large, varied meals.
- Hundreds of various structures for you to explore and conquer in the overworld, nether and end. All three dimensions have been overhauled. Various smaller improvements such as furniture and storage improvements.
RULES OF OUR PUBLIC SERVER (JOIN BELOW):
https://discord.gg/XvYfRECJFW
I will briefly explain the new rules of our upcoming 1.20.1 modded Java server. First of all, there will be one central city where most of the player base will be centered around and spawn. This city will be divided into various teams, i.e. clans, which have their own color scheme, banner, properties and NPCs. Clans may engage in warfare with each other in an organized fashion with pitched battles outside of the main city, either for honor, some items or just a personal grievance. If both sides agree to engage in the battle, the city will ensure (by law) that the losing side pays up what it promised.
Another mechanic which we will have related to the city are "city elections". Every week there will be an election done by all the clans collectively to decide one particular clan which will lead the city in military, economic and political development.
Finally, all criminals who are exiled from the city or willingly decide to leave fall under the "bandits" team. Bandits can be killed and their items taken at any time by any city member, and vice versa. However, bandits may not engage in structure griefing outside of particular organized sieges where specific defensive buildings are damaged.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources