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Matcha²
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A modpack centered around the Matcha Flavoured datapack, adding plenty of QOL and performance while ironing out the jank.
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Works on the client or the server alone, but does more when on both.
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About
Matcha² (or Matcha^2 (or matcha-squared)) is a modpack revolving around the amazing Matcha Flavoured datapack. This pack seeks to fix the issues caused by Matcha Flavoured being a datapack, but also enhance it even further with mods.
Features
Fixes
Matcha Flavoured has a lot of quirks due to being a datapack, many of which Matcha² seeks to fix. Currently the list is small, but it'll only continue to grow.
- The datapack and resource pack are pre-installed via Simple Resource Loader
- The day/night cycle has been replaced with one provided by Better Days
- Anvil XP mechanics have been replaced by No XP Anvils, getting rid of the bugs and the irrelevant XP indicator
- The annoying experiments popup has been removed thanks to Yeetus Experimentus
QOL
- Many new custom advancements which better explain mechanics
- Horseman enhances horses to make them a viable transport method (and it has integrated achievements!)
- Better inventory management with Inventory Profiles Next and Mouse Tweaks
- Cute names from Villager Names which gives your residents a little more personality
- Double Doors for automatic double door opening
- A spyglass keybind and zooming from Spyglass Improvements
- ...And many more that I don't feel like listing!
Visuals
Matcha² has been configured to look beautiful while still remaining playable.
- New particles from Subtle Effects and Visuality,
- New sounds from the aptly titled Sounds
- An overhauled HUD with SpiffyHUD
- Shaders via Iris and my configuration of Complementary
- An insane draw distance thanks to Voxy
Performance
Matcha² features all the performance mods you know and love, such as:
- Rendering improvements from Sodium
- Lithium for logic optimizations
- Ferrite Core for memory optimizations
- More rendering improvements with Entity Culling
- Optimized lighting from ScalableLux
- Optimized chunk management from C2ME and C2ME OpenCL Acceleration Module
- And some resource saving measures with Dynamic FPS
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