Modpack
MC Rebalanced
No reviews yet
A near-complete overhaul of almost all Minecraft's features with progression as a priority.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Offers a standard level of difficulty for most players.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Features a progression system with stages or gates that must be unlocked.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
MC Rebalanced
MC Rebalanced is a grass-roots rethink of almost every single feature and item in Minecraft, with progression as a high priority. Every loot table, every dimension, every tool and weapon has been changed with an emphasis on when and where you are within the confines of the game's traditional timeline. If you want a baseplate modpack to just play Minecraft as a game, this is it.
Contrary to what you might think, this pack does not massively impact the difficulty of the game. Instead, it pushes you to engage more with the challenging parts that are already present in vanilla.
Feature overview
Because the changes we've made would number in the hundreds, I'll only list a few here. If you'd like a full list, you can read the history of the pack on the Forgejo page!
- Gold has taken diamond's place in progression! Diamond has been moved to the Nether and netherite has been moved to the End under the fitting name of dendrite.
- Wooden tools have been unified into one paxel. Stone tools are now copper, and now is more likely to spawn in surface-level exposed rock.
- Axes remain good weapons even in the endgame!
- All ore generation has been moved around so it coincides with the tier of the material - for example,
netheritedendrite now appear high up in the new End Heights biome! - Every single chest loot table as well as most mob loot tables got the same treatment as the ores. No more tier skipping with golems, but also better loot from bastions and cities!
- Certain mobs have been changed to encourage different playstyles against each one. Skeletons, for example, are more punishing if you try to rush them, and zombies if you back off too quickly. All are still avoidable.
FAQ
Why? Because funny. Also we got tired of seeing people on the Internet complaining about the design flaws of one of the most malleable games in the world, as if somehow it could only be fixed by the developers.
What does this change? Practically everything short of the textures and saturation. Of the changes, the only one to remember for packbuilding is that diamonds come from the Nether, and netherite from the End.
How can I edit this? Assuming you know how datapacks work, you can find the source on our Forgejo page. We've also included a couple of utilities to make packing and adding new mods easier.
The bed mechanics suck! ...Yeah. We wanted to discourage just placing a bed before doing anything remotely dangerous, and TNT's Harder Beds is the only Forge mod we could find for that. We've made it much more lenient than usual, but you can just disable the mod if it annoys you. (Patched in 2.0.0)
Enchanting is a little buggy. Yeah, again. We really tried to find an enchanting upgrade for Forge, but we couldn't find any that explicitly touched on the enchantments themselves, so Sinytra's filling in the gaps for us. We're working on it. (Patched in 2.0.0)
Any plans for the future? Quite a lot, actually - the only reason we haven't acted on them yet is due to time constraints. If you're looking for a Fabric equivalent of this pack, be patient; it will come in time.~~ (This has already released)
Commentary
Additional attributions
Thanks to Sergeant λcoustic, my co-creator in this pack, for making things work everywhere I couldn't.
The following mods have been packaged as jars in the .mrpack file due to either compatibility changes or originating from Curseforge:
- Bobby Reforged
- Spyglass of Curios (mirrored release to include recent fixes; original available here)
- Modern Minecarts
- MC Rebalance: our mod, for when datapacks and configuration weren't enough. You can find the source code here
Enchancement (Versions 1.0.0-1.1.3)
Because Enchancement has been packaged separately to avoid some errors with Sinytra Connector, we have obtained permission from MoriyaShiine for its inclusion in this pack.

Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers