MCR - LifeBlood
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Progression, Redefined.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Lifeblood
Originally, I had created this pack out of unique frustration for RLCraft. I got to the end and wanted more, wanted a different challenge. I loved that there was a usage for EXP finally, I liked the higher difficulty, as it made me think on my toes and get things done with soul and vigor, but after you have it all and can manage an army, kill dragons and complete the game, there is nothing left to do. In RL, or Real Life, there is always more things to do and improve, and always a way to solve your problems.
Your main goal is to manufacture the Infinity Armor, and against all odds, destroy your competition. Use magic, machines and the inevitable help of others to achieve this. This is a Server pack, and as long as i have my server going, this pack lives onward.
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Major Mods
- Industrialcraft
- Immersive Engineering
- Astral Sorcery
- Crossroads
- Forestry
- A lot of other surprises
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Features
- Realistic thirst and body temp
- Economy of experience for self progression
- Limited mob spawner spawns
- Better, and more weapons
- Heavy emphasis on enchanting for early game
- Heavy emphasis on automation late game
- New sound and physics interpolation
- EXP based research system
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Tips
- Join the server, there's a button for it on the main menu
- Don't worry about silly rules, just don't hack or prevent others from playing.
- Sundown is a lot harder
- Use the Reskillable menu attached to the inventory GUI
- Press L
- Remember Industrialcraft? I do too.
- The eternal bee farmer...
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Other Notes
I've played Minecraft for more than 10 years. The only way to find purpose in survival is to feel threatened. Now that I've learned almost all that there is to know, I no longer feel threatened in Vanilla. A new challenge should come with purpose, so you are to build in order to become immortal. You will feel threatened as your time and work is torn asunder, as was implied. You will feel the rushing pressure of a competition as other players vastly outpace you and find clever ways to do things that they refuse to share. When you go out and explore, you will find that the world is cruel and crushing, and you will loose everything you have. Overcome these things and you will feel invigorated and interested in a game again. This is the reason why PVP exists and why games like Rust or even Dota/League are popular.
Have fun.
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