Modpack
Medieval Factory
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Medieval Factory
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Features machines that process raw materials or automation processes.
Emphasizes combat mechanics and fighting gameplay.
Enhances farming mechanics and introduces new crops and livestock.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
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Description
How to play:
Download the curse client, then search for the modpack in the minecraft section and download it. You will be notified if there is an update available.
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This Modpack is for people who play MC in medieval style but also want to automate some things like crop farming and ore smelting. Some magic stuff is included aswell. Dungeons and mysterious Towers with epic hidden treasures are waiting for your discovery.
But watch your steps! You are not alone in this world, bandits and unknown kingdoms have already heard that there is someone new in here.
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A few words before you start your adventure:
You can't craft vanilla tools and have to use 'Tinker's Construct', because your tools are your best friends in this world.
A tutorial for using this mod can be found here:
The world is realistically generated and some biomes (like swamps and most snowy - which i don't like) are almost deactivated. If u want to change that, you can easily edit the configs (config\ClimateControl - biomesoplentyInCC.cfg & HighlandsInCC.cfg, also change the line 'I:"Snowy Zone Incidence"=' in 'config\climatecontrol.cfg' from 0 to a higher value). Simply change the climate from the biomes you want from "Snowy" to something else.
Don't forget to eat, because if you don't, you will die.
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Feel free to edit the configs of this pack. You can ask every question you have in the comment section.
This Modpack uses Forge Modloader 10.13.4.1566
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Full mod list:
- Ancient Warfare 2 (by shadowmage45)
- Immersive Engineering (by BluSunrize)
- CoFHLib (by TeamCoFH)
- Hunger Overhaul (by progwml6)
- DecoCraft2 (by RazzleberryFox)
- Waila (by ProfMobius)
- Ex Astris (by insaneau)
- ChiselTones (by TehNut)
- Botania (by Vazkii)
- ChickenChunks (by chicken_bones)
- Hardcore Wither (by thor12022)
- BdLib (by bdew)
- Thaumcraft NEI Plugin (by DjGiannuzz)
- Roguelike Dungeons (by Greymerk)
- Iron Chests (by progwml6)
- Thaumcraft (by azanor)
- JourneyMap (by techbrew)
- Iguanas Tinker Tweaks (by bonusboni)
- Ender IO Addons (by Henry_Loenwind)
- Carpenter's Blocks (by Syntaxial)
- NotEnoughKeys (by dmodoomsirius)
- CodeChickenCore (by chicken_bones)
- Ender IO (by CrazyPants_MC)
- Forge Multi Part (by chicken_bones)
- BiblioCraft: BiblioWoods Highlands Edition (by JDSinclair)
- Metallurgy (by JeanGlassmaker)
- Metallurgy Core (by JeanGlassmaker)
- Buildcraft (by CovertJaguar)
- Description Tags (by BluSunrize)
- Chisels & Bits (by AlgorithmX2)
- Highlands (by fabricator77)
- Ex Nihilo (by Erasmus_Crowley)
- BiblioCraft (by JDSinclair)
- Biomes O' Plenty (by Glitchfiend)
- AppleCore (by squeek502)
- Climate Control (by Zeno410)
- OpenModsLib (by OpenMods)
- Reliquary (by x3n0ph0b3)
- OpenBlocks (by OpenMods)
- Realistic Terrain Generation (by WhichOnesPink)
- CoFH Core (by TeamCoFH)
- VeinMiner (by Portablejim)
- Ztones (by riciJak)
- NotEnoughItems (by chicken_bones)
- Immersive Integration (by UnwrittenFun)
- Extra Utilities (by RWTema)
- Farseek (by delvr)
- Tinkers Construct (by mDiyo)
- FTB Utilities (by FTB)
- Weapon Case Loot (by Winter_Grave)
- Treecapitator (by bspkrs)
- FTBLib (by FTB)
- Mantle (by mDiyo)
- Railcraft (by CovertJaguar)
- BiblioCraft: BiblioWoods Biomes O'Plenty Edition (by JDSinclair)
- EnderCore (by tterrag1098)
- FFS - Fancy Fluid Storage (by Lordmau5)
- Streams (by delvr)
- Pam's HarvestCraft (by MatrexsVigil)
- Waila Harvestability (by squeek502)
- StacksOnStacks (by Madxmike856)
- Applied Energistics 2 (by AlgorithmX2)
- Default World Generator (by fireball1725)
- CraftingCraft (by Blay09)
- Thermal Foundation (by TeamCoFH)
- Thermal Expansion (by TeamCoFH)
- Jabba (by ProfMobius)
- Thermal Dynamics (by TeamCoFH)
- Inventory Tweaks (by Kobata)
- ExtraTiC (by JeanGlassmaker)
- Chisel (by tterrag1098)
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It is recommended to use Sphax PureBDCraft + Patches as resource pack, it has almost all textures in 64x64 for this Modpack.
You can find the pack and the patches here: BDCraft
I have merged the pack and the patches together and made a few changes to it, my version of this pack can be found here: Sphax PureBDCraft Patched
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