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MineColonies - Create & Conquer

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MineColonies - Create & Conquer

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An exploration-based MineColonies pack featuring biome and world generation overhauls, new combat mechanics, loosely tiered progression in colony building, magic, technology and so much more!

Medieval
Industrial
Fantasy
Tech
Magic
Adventure/Exploration
RPG
Kitchen Sink
In-Game Programming
Questing
City & Town Building
Economy & Trade Systems
Multiple Modes
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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Project Details

Type
Modpack
Pack Size
Extra Large 480 mods
Latest Version
MinecoloniesCreateandConquer-3.5.2.zip
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CurseForge ID

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Source Issues Wiki Discord

About

Description

OVERVIEW

Minecolonies - Create & Conquer is designed to COMPLETELY overhaul the Minecraft experience. From custom biome generation to full-dimensional overhauls, from mobs to the plants on the ground, and thanks to Dynamic Trees, even the trees behave differently now. A completely overhauled combat mechanics system, courtesy of Better Combat, introduces new weapon types and classes, such as polearms and two-handed weapons, along with new special moves and combo attacks!

Last but not least, there are many, many bosses and dungeons, thanks to mods like L_Ender's Cataclysm and When Dungeons Arise. With Dimensional Dungeons, you can enjoy a virtually endless spree of dungeon crawling right from your own base! Create: Numismatics adds an in-game economy that allows players to trade goods and services with other players or purchase items through the "Quest Shops and Rewards" chapter in the quest book. Additionally, Capsules can be crafted to move your builds, and most animals can be tamed, or even used as mounts!

MCC also features a completely reworked system for health, stats and progression, along with unique NPC-driven tasks, over 3000 quests, missions, and so much more!

Choose your origin and start your colony whenever you're ready, or don't. The pack is designed so that you can completely ignore the colony-building aspect with little to no downside. Similarly, there are almost no disadvantages to choosing a human origin and staying within your castle walls, never fighting a single boss. We HIGHLY suggest trying both, but we understand some things aren't for everyone. That’s why MCC is structured so that the "colony building" and "adventuring" aspects of the pack can be enjoyed independently of each other, depending on your preference. We've even included an optional quest leg with instructions on how to fully integrate your colony with ComputerCraft, including pre-made scripts!

All images consist of builds created by actual people or structures featured within the Minecolonies - Create & Conquer Modpack.

If you would like to experience the pack without the MineColonies aspect, or just want to play the pack while needing to reduce the resource strain MCC Lite has been created to provide this. It is effectively an identical copy of the pack in terms of gameplay and content other than the aformentioned difference.

FAQ

  • How much RAM do i need to play this modpack?

A minimum of 8GB–10GB of RAM is required for the pack to run smoothly with intensive shaders, textures, and similar features. However, the pack is designed so that virtually any PC capable of allocating 8GB of RAM can run it.

  • When will you...?

We are a newly formed development team, and we will release updates, port to new versions, and so on when we feel ready and able, without compromising the quality of our current work. We greatly appreciate everyone who has taken an interest in this pack, we’ve worked very hard on it! Our goal is to make it as enjoyable an experience for the player as possible, and achieving this will take time and patience. We appreciate yours. Thank you!

MODS LIST

Modpack Index | MineColonies - Create & Conquer

Check out Bignosie's Minecolonies - Create & Conquer Series!

REPORTING ISSUES

This pack is in no way associated with the Create nor the MineColonies development teams. Please DO NOT refer to them regarding any issues experienced while playing this modpack. 

Note: Minecolonies - Create & Conquer is still under active development, so there are bound to be bugs that are yet to be found & fixed. At/during the start of the beta phase, there may be a round of frequent updates as we find and fix the more game-breaking bugs reported. If you encounter any, please report them on our Issue tracker or feel free to hop in our discord and let us know!  

If you would like to join the official server, you must be whitelisted first, feel free to stop by and request to be added within the discord.

issues-search&label=MCC Github Issues&color=CD7F32

Screenshots

Gallery

  • Emberhold  By: Matty 1
    Emberhold By: Matty 1 Emberhold By: Matty
  • Fennahria  By: Fennah
    Fennahria By: Fennah Fennahria By: Fennah
  • Fuyama By: Bob Onions
    Fuyama By: Bob Onions Fuyama By: Bob Onions
  • An example assortment of the armors and weapons available.
    An example assortment of the armors and weapons available.
  • Elevator stop built within a neat base design.
    Elevator stop built within a neat base design.
  • You can build your own extruding, crushing and sifting room for resources!
    You can build your own extruding, crushing and sifting room for resources!
  • A multi-purpose furnace engine/accumulator build for passive power generation among other things.
    A multi-purpose furnace engine/accumulator build for passive power generation among other things.
  • A clock tower that accurately tracks the in-game time on all four faces.
    A clock tower that accurately tracks the in-game time on all four faces.
  • FairyTale  Stylecolony build by: Starfumos
    FairyTale Stylecolony build by: Starfumos FairyTale Stylecolony build by: Starfumos - Photo 1 of 3
  • Clocktower close up.
    Clocktower close up.
  • Colony and train stop by: Failofishy and GrooveypenguinX
    Colony and train stop by: Failofishy and GrooveypenguinX Colony and train stop by: Failofishy and GrooveyPenguinX
  • World Generation Example #1
    World Generation Example #1
  • Chillaville  By: Chilla
    Chillaville By: Chilla Chillaville By: Chilla
  • World Generation Example #2
    World Generation Example #2
  • Oasis Village of Caarkas By: Daboussee
    Oasis Village of Caarkas By: Daboussee Oasis Village of Caarkas By: Daboussee
  • World Generation Example #3
    World Generation Example #3
  • World Generation Example #4
    World Generation Example #4
  • World Generation Example #5
    World Generation Example #5
  • Dungeons and Structures #1
    Dungeons and Structures #1
  • Dungeons and Structures #2
    Dungeons and Structures #2

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