MineColonies tech-pack
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MineColonies with tech and QoL mods
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This modpack is a "lightweight" modpack for Minecraft 1.19.2 Based around MineColonies and added enough tech mods to make farming and getting around easy enough.
The aim will be for 10 to 15 players max working together or alone on a Colonie while also having enough to build for an own base.
Extra decorative building blocks are added and depending on how the server handles it all extra creature mods or exploration mods will be added.
*Minecolonies especially the larger ones have a large impact. My advice, use compact machines to offload a lot of your own base in another dimension!
Most Modpacks that also included MineColonies are large kitchen sink and become a LAG fest as time progresses. I aim to do that differently but still be complete and fun!
In this pack just three big tech mods with their own progression and place:
- Create
- Mekanism
- RFTools
Combined with the storage mods for easy crafting and the hoarders under us.:
- Refined Storage
- Storage Drawers
With some QoL mods like:
- Advanced Peripherals and CC:Tweaked added in v1.01 or was it v1.02? Needed to automate some stuff in minecolonies
- Botany pots and Trees
- Torch Master
- Compact machines
- Corail Tombstone
- Tiny Redstone added in v1.03 to make smart automations
- Construction wands added in v1.03 just to make some building or filling in more easy
[yes still on the to do list]
The main focus will be keeping it playable. On the server side, there will be some mods just for that:
- Clumps to get those xp orbs together
- Crash utilities to find problems
- And in a future release something to reduce entities (but that needs some testing first)
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